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  1. #1 / 10
    Standard Member sulli
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    When I load a game history (with either the flash or the javascript client) to watch a replay it shows double the amount of armies on every territory after setup.  Usually just for the first n players (where n is less than the total).  So, most the territories show 6 armies and some show 3. I think as territories get taken it sort of slowly goes back to having the right amounts (i think after a territory gets taken it ends up with the right amount).

    Am I doing something wrong or is this a bug?  I tried to figure out a way around it but haven't yet.


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    Shelley, not Moore Ozyman
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    I've seen something like this too, although I'm not sure on the details.  it seems to only happen when I click something like 'my last turn'.  And then if you click on a step in the history right next to the one you are on, it fixes itself.


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    Commander In Chief tom tom is offline now
    WarGear Admin tom
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    It can happen when the game initialisation takes place twice so the setup has two sets of units placed at the start. It's pretty rare and I haven't tracked down what causes it yet. 


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    Standard Member sulli
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    Thanks, I'm not too worried.  I was wondering if there was something I was doing wrong to create it. 


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    Standard Member NewlyIdle
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    "pretty rare"?  I don't think I've ever seen it not happen.  I just routinely click the "back one turn" arrow before navigating to where I really want to be.


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    Commander In Chief tom tom is offline now
    WarGear Admin tom
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    NewlyIdle wrote:

    "pretty rare"?  I don't think I've ever seen it not happen.  I just routinely click the "back one turn" arrow before navigating to where I really want to be.

    Really? Can you give me a gameid and let me know what steps you do to get the incorrect units displayed?


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    Standard Member NewlyIdle
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    Sorry for the delay in responding.  I think there are two different effects.  The double-initialization issue I don't see often (http://www.wargear.net/games/view/388039 is a current example), and when that happens it can't be cleared up by backing up a step.  If the cause is hard to track down, maybe an easy kludge would be for the history engine to just reset all its counts if it encounters a second "game created" entry while walking the log.

    Something else frequently happens for me when I toggle into the history player.  When the map first comes up, all the counts are wrong until I back up a step, at which point I think it re-walks the log and all is corrected.  Edit: It may be relevant that I always leave all my active games open in tabs, so the game state is not normally being reloaded from scratch.

    Edited Wed 27th Aug 14:37 [history]

  8. #8 / 10
    Enginerd weathertop
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    tom wrote:

    It can happen when the game initialisation takes place twice so the setup has two sets of units placed at the start. It's pretty rare and I haven't tracked down what causes it yet. 

    here's another instance of double init...
    http://www.wargear.net/games/view/390719 ;

    I'm a man.
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  9. #9 / 10
    Commander In Chief tom tom is offline now
    WarGear Admin tom
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    Unfortunately there is no fix for it when it happens so history will be screwy although the actual game is fine.


  10. #10 / 10
    Enginerd weathertop
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    no fix for history (which i understand) or no fix for double init?

    I'm a man.
    But I can change,
    if I have to,
    I guess...

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