...in a manner where one 'game' encompasses multiple maps?
In other words, let's take my Kursk map. If the Russian roleplayer wins, the map for the Battle of the Dneiper is loaded, followed by Battle of Berlin if the Russian side wins again. If the German side wins Kursk, then the map for an attack on Voronezh is loaded and continuing, a map of an attack on Moscow. A 'game' wouldn't end until one side reached Berlin or Moscow.
Can something like this be done or would that be too much effort to accomplish? This would allow for 'campaign'-like games.
I had thought that some time back, someone had asked a similar question about a tourney whereby several maps could generate within one tourney.
Like a tourney with stages....
Cool
That would be awesome
Thingol wrote:I had thought that some time back, someone had asked a similar question about a tourney whereby several maps could generate within one tourney.
I seem to recall something like that too, although I think it was pretty specific to Tournaments, but nothing has come from it other than it would be manual management to try and pull off.
It might be easy to implement games that immidiately create a following game that is the next scenario.
So if scenario 1 is called Kursk, and scenario 2 is Dneiper, and scenario 3 is Berlin. When the game that started as Kursk is won and finished, a game with all the same-players is created (or the previous game is restarted) with the next scenario - Dneiper.