I've got two games going on (http://www.wargear.net/games/view/310227 and http://www.wargear.net/games/view/301638) on the Dungeon map, and something's wrong with their display in the Native Player only. Can you take a look? The first one's not showing map squares you can't see the occupants of, but otherwise playing normally. The other one's really messed up, and I can't even see to place my units. Switching to the Flash Player bypasses these problems.
Thanks
John
I wonder if this is related to the problems we see on the maze maps. They have both have little squares very close together as their territories.
Hey - Just got into a game on this same map, and discovered this issue is still present (the 2nd one). Has anybody else complained about it? Can you replicate it?
Here's what it looks like in native player mode:
And here's what it looks like before I click on the Native Player link:
Any plans for working on this?
Thanks
John
was just coming to post here too. had a problem in one game, thought it might be a fluke. second game has started and it's a problem too. Mad Bomber posted that he only plays on the iPad, so is unable to play the game at all.
This looks similar to the problem I had with Go-Geared. Tom ended up disabling the Native - so you can only play it on Flash. It has something to do with the way the fill works in Native - Native doesn't recognize pixels on a diagonal as a border if I recall correctly.
Yah - The backgrounds on Tree of Life and Across the Great Divide are like that in native also. So is fog on many boards.
It's one of the ones that can only be played in Flash unless you're prepared to put up with the incorrect backgrounds which will make it challenging. One option on iOS is to use an alternate Flash player - e.g. http://www.macworld.co.uk/how-to/ipad/how-get-flash-ipad-3460979/
And this morning, I can't get the flashplayer client to load the map for the game I'm playing... Any idea what's up?
Thanks
John
Genghis Jhon wrote:And this morning, I can't get the flashplayer client to load the map for the game I'm playing... Any idea what's up?
Thanks
John
Which game?
It was 448494, as in the screenshot in this thread, but subsequently, it worked OK in flash, so whatever was going on apparently cleared itself.
Has anyone been able to replicate the native player issue? Anything I can do to help? If it's just gone onto a list at low priority, that's fine, but I'd like to ensure that it's at least been noted down somewhere, for attention later, rather than being completely forgotten about, since it appears to be a longstanding problem, albeit with a workaround for most players.
Thanks
John
God what a runon sentence... Sorry about that, for any obsessive English teachers out there...
John
Genghis Jhon wrote:God what a runon sentence... Sorry about that, for any obsessive English teachers out there...
John
<Gasp!> Appalling, I say. Actually, I'm impressed that you used the word 'albeit.'
M57 wrote:Native doesn't recognize pixels on a diagonal as a border if I recall correctly.
I've heard this theory before, but Battle of Bladensburg uses single pixel diagonal borders and works just fine in native.
Doesn't depend on the thickness of the diagonal?
x xx
x vs xx
x xx
The thickness will help. Native renders lines as equations, not pixels.
Meaning that you get scalable - smooth - continous lines in a picture. It generally looks nicer and is easier for Graphic Artists to do their thing with.
Some of those equations when displayed on a pixel screen disappear - particularily if they are being converted from pixels. When your lines are thicker, their probably easier for the converted to find, as well as they display more accurately.
An exact diagonal (or rather one on certains angles) I'm sure will show up, while other angles will not.
berickf wrote:x xx
x vs xx
x xx
Hmmm.... Shouldn't that be:
x xxx
x vs xxx
x xxx
But perhaps that would be non-PC. :-)
John
Genghis Jhon wrote:berickf wrote:x xx
x vs xx
x xx
Hmmm.... Shouldn't that be:
x xxx
x vs xxx
x xxx
But perhaps that would be non-PC. :-)
John
I was thinking that two xx's would create a continuous 1 pixel thick line whereas x's alone would make a line that while cosisting of single pixels wasn't truly of a continuous 1 pixel width and wreak havok on the native player. I made a board where xx's were enough and x's caused fill floods... so... Now xxx's would create a continuous line of two pixels, wouldn't it? So, since Korrun mentioned single pixel widths I was sticking to what I was thinking could be considered single pixel widths...
Genghis Jhon wrote:berickf wrote:x xx
x vs xx
x xx
Hmmm.... Shouldn't that be:
x xxx
x vs xxx
x xxx
But perhaps that would be non-PC. :-)
John
I'm pretty sure this is a joke
ratsy wrote:Genghis Jhon wrote:berickf wrote:x xx
x vs xx
x xx
Hmmm.... Shouldn't that be:
x xxx
x vs xxx
x xxx
But perhaps that would be non-PC. :-)
John
I'm pretty sure this is a joke
Went over my head then...
My bad. Looking back, I can't even recall exactly what I meant. I was apparently serious about thinking that he'd meant to put three xs rather than two (though I'm not sure why anymore), and made a (lame) joke about the three xs being non-PC. I may have been in a hurry, and just misunderstood something in the original posting.
sorry
John