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  1. #1 / 43
    Shelley, not Moore Ozyman
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    It sounds like achievements might be coming soon.  I thought it might be fun to talk about how this could be structured.

    My vote is for bronze, silver, gold, and  platinum level achievements (like Xbox, I guess).

    Achievements could be in different areas:

    • Community/Social
    • Playing Games (sub categories: standard, team, tournament, etc.)
    • Designing Maps
    • <anything else?>

    Some examples for the community category:

    • Community Bronze -> Make your first post.  Upload a profile image.
    • Community Silver -> Make 100 posts.  1 year Member.  Buy a gift subscription.  Become a premium member. 
    • Community Gold -> Make 1000 posts.  5 year Member
    • Community Platinum -> 10 year member.

     

    I think it might also be fun to have some unlockable things to encourage exploration, and provide progressive disclosure of advanced features.   Maybe you can't play yellow (intermediate) maps until you get some minimum # of achievements, and similar for red (expert).  Other possible unlockables:

    • create new games
    • maybe a second level for free members that increases the # of games they can play, or gives a small amount of vacation time
    • ????

     

     


  2. #2 / 43
    Hyper-Geek Raptor
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    I am not a big fan of the Xbox Bronze Silver Gold model.

    I like the Plants VS Zombies model where each achievement is unlocked independently rather than upgraded. I also like the idea of the achievements each having a little bit of character.

    The names could be creatively named for machine parts as an example.

    Here is a quick list that I put together:

     

    Finish one game
    Finish 10 games
    Finish 100 games…

    Play a team game
    Win a team game

    Play in a tournament
    Play in 10 tournaments
    Win a tournament ?

    Play a private game
    Play a public game

    Win one game
    Win 10 games
    Win 100 games…

    Eliminate 100 opponents
    Eliminate 1000 opponents

    Play 10 different maps
    Play 50 different maps
    Play all the maps ?

    Release a map
    Have 100 games played on your map
    Have 1000 games played on your map
    Review a map

    Reach #1 on the board championship
    Reach #1 on the Global Rankings

    Be selected for the review board

    Post on the forum
    Post 100 comments on the forum

    Ad Extremum Omnia Sunt Limosus

  3. #3 / 43
    Brigadier General M57 M57 is offline now
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    There's an old thread or two with ideas that someone should dredge up..

    Card Membership - putting the power of factories in your hand.

  4. #4 / 43
    Hyper-Geek Raptor
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  5. #5 / 43
    Standard Member ratsy
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    Definately:

     

    Top ten champion points (at any point)

    Top ten Global Ranking (at any point)

    Holds/Held top ranking on 5 boards, 10 boards, 20 boards etc.

     

    Don't know how hard it is, but you could have moving achievements:

    Most dangerous player (most kills at any given point) that changes when another more dangerous player comes along

    or 

    Highest (name stat) at any given moment

     

    Score improvement achievements - like a +500 score! or something

    "I shall pass this but once, any good I can do, or kindness I can show; let me do it now. Let me not difer nor neglect it, for I shall not pass this way again." -Stephen Grellet
    Edited Tue 10th Sep 19:30 [history]

  6. #6 / 43
    Standard Member AttilaTheHun
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    I also want to throw out the idea of a "nemesis" achievement track. Achievements that are constructive to the gameplay but are a bit darker in nature. We've all played against players we love to hate...but boy do we respect them. Things like:

    Most Stealthy (most kills on fog boards)
    Most Deadly (Raptor already mentioned)
    Best Assassin (most kills on assassin boards)
    Best Solo player
    Darkest Designer
    Most unconventional
    Most unpredictable


    Less constructive (but still interesting):
    Public enemy #1 (most "enemy" designations)
    Most conniving (popular vote?)
    Threadlocker (most # of locked threads)



    "If an incompetent chieftain is removed, seldom do we appoint his highest-ranking subordinate to his place" - Attila the Hun

  7. #7 / 43
    Prime Amidon37
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    Lots of good stuff here - (Interesting list Attila)

    To sort of go along with Ratsy's "moving achievements" I'd like to see an enhancement of the ranking boards.

    Top player in the last Month/6 Months/Year is obvious, but I'd like to see a way to rank players based on "groupings" of boards - e.g. best Simulgear, best Duel, best Team Player, best on Sports Themed boards, best lightning player, best on Yertlle boards, etc...

    A top 10 list for each of these and a "badge" for the top one somewhere -

    Edited Wed 11th Sep 08:19 [history]

  8. #8 / 43
    Shelley, not Moore Ozyman
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    Raptor wrote:

    I am not a big fan of the Xbox Bronze Silver Gold model.

    I like the Plants VS Zombies model where each achievement is unlocked independently rather than upgraded. I also like the idea of the achievements each having a little bit of character.

    I actually am not that familiar with the xbox model, so if it has achievements that move along paths from bronze to platinum, that is not what I was implying.

    What I was suggesting is just that some achievements will be easy and some will be hard, and we ought to categorize and distinguish them in some way.  I think bronze, silver, gold, platinum provides about the right # of levels & their order is intuitive.  


  9. #9 / 43
    Shelley, not Moore Ozyman
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    It sounds like their are two broad categories of achievements:

    • Achievements that once earned cannot be lost
    • Achievements that you get temporarily.

    Maybe we could use different terminology to better distinguish these.  For example Achivements could be things you earn and always keep.  Temporary awards could be Titles.

     


  10. #10 / 43
    Prime Amidon37
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    Ozyman wrote:

    For example Achivements could be things you earn and always keep.  Temporary awards could be Titles.

    I like

    Edited Wed 11th Sep 14:16 [history]

  11. #11 / 43
    Enginerd weathertop
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    second the distinction between achievements and titles.

    there can be 'progressions', which is what Ozy's point was trying for, but they can be done without the limitations of only 4 metals.  (like in Raptor's example you could continually increase games won - 5,10,25,50,100,500,1000,etc).

    I like this because I feel it's better to have many small attainable rewards rather than a few with lots of space in between. (example: temple run 2, i currently can't complete the next objective without LOTS of time spent and can't obtain anything else until that one disappears)

     

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  12. #12 / 43
    Standard Member smoke
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    Ozyman wrote:

    It sounds like their are two broad categories of achievements:

    • Achievements that once earned cannot be lost
    • Achievements that you get temporarily.

    Maybe we could use different terminology to better distinguish these.  For example Achivements could be things you earn and always keep.  Temporary awards could be Titles.

     

    I'd like to see a third category of personal achievements: 

    highest GR ever

    highest points ever

    most #1 board rankings

    highest rank on 'X' board

    etc.

    I know you can divine most of these things elsewhere, but having them together helps a player compete with himself, which seems desirable, esp. for those unlikely to compete much for the big deal public achievements.


  13. #13 / 43
    Shelley, not Moore Ozyman
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    I started a page on the wiki to organize our thoughts:

    http://www.wargear.net/wiki/doku.php?id=general_features:achievement_system


    Right now it has a big jumbled mix of ideas from all the posts in this thread.  It would be good if we could organize these better (group into categories, remove redundant ones, generalize specific honors.)

     

     


  14. #14 / 43
    Brigadier General M57 M57 is offline now
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    Tom, do you want more input or consensus on this?

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  15. #15 / 43
    Standard Member itsnotatumor
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    Ozyman wrote:

    It sounds like their are two broad categories of achievements:

    • Achievements that once earned cannot be lost
    • Achievements that you get temporarily.

    Maybe we could use different terminology to better distinguish these.  For example Achivements could be things you earn and always keep.  Temporary awards could be Titles.

     

    +1

    Fortune favors the bold, and chance favors the prepared mind...

  16. #16 / 43
    Commander In Chief tom tom is offline now
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    M57 wrote:

    Tom, do you want more input or consensus on this?

    Yes please - the more ideas the better at this stage.

    Would anyone be interested in working on achievement medal designs?


  17. #17 / 43
    Standard Member ratsy
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    And - number of boards played - Explorer awards

    "I shall pass this but once, any good I can do, or kindness I can show; let me do it now. Let me not difer nor neglect it, for I shall not pass this way again." -Stephen Grellet

  18. #18 / 43
    Hyper-Geek Raptor
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    tom wrote:
    M57 wrote:

    Tom, do you want more input or consensus on this?

    Yes please - the more ideas the better at this stage.

    Would anyone be interested in working on achievement medal designs?


    I could take a swing at it.  PM me some constraints and your thoughts.

    Ad Extremum Omnia Sunt Limosus

  19. #19 / 43
    Brigadier General M57 M57 is offline now
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    weathertop wrote:

    second the distinction between achievements and titles.

    there can be 'progressions', which is what Ozy's point was trying for, but they can be done without the limitations of only 4 metals.  (like in Raptor's example you could continually increase games won - 5,10,25,50,100,500,1000,etc).

    I like this idea.  Use number and color coding to differentiate the award.  But perhaps its use could be expanded to other types of categories

    FogMaster /Harbormaster/Captain - Record a win at different fog levels - top medal for all five. - or medals for multiple sets of wins at all fog levels. 

    Historian/Academic-  Record a win on an "Advanced/Difficult" Board. Thresholds 1, 2, 3, 5, 8, 13..(Fibonacci)

    MasterStrategist - Winning  games with negative luck-stats. The problem with this is that Standard Members don't have access to luck stats - but I was thinking that perhaps a basic luck stats chart (no graph) could be made available all members post-game. This could serve as a reminder to Standard members that Real-time Luck-Stats are available with Premium Membership. 

     

    Has anyone suggested a list of Board-Specific awards? These should somehow show up in games, which could be tricky.. These types of awards could potentially clutter up the screen during a game.

    Card Membership - putting the power of factories in your hand.
    Edited Sat 12th Oct 07:30 [history]

  20. #20 / 43
    Commander In Chief tom tom is offline now
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    Thanks for all the contributions so far. I've defined the following achievements:

    Play Public Games
    Play One Public Game
    Play 10 Public Games
    Play 100 Public Games
    Play 1000 Public Games
    Play 2500 Public Games
    Play 5000 Public Games

    Win Public Games
    Win One Public Game
    Win 10 Public Games
    Win 100 Public Games
    Win 1000 Public Games
    Win 2500 Public Games
    Win 5000 Public Games

    Play Team Games
    Play One Public Team Game
    Play 10 Public Team Games
    Play 100 Public Team Games
    Play 1000 Public Team Games

    Win Team Games
    Win One Public Team Game
    Win 10 Public Team Games
    Win 100 Public Team Games
    Win 1000 Public Team Games

    Tournaments
    Joined Tournament
    Won Tournament
    Won Team Tournament

    Release Boards
    Created a board
    Release one board
    Release 10 boards
    Release 25 boards

    Rate Boards
    Rate a board
    100% review record

    Social
    Post one comment on the discussion board
    Post 10 comments on the discussion board
    Post 100 comments on the discussion board
    Post 1000 comments on the discussion board

    Friends / Enemies
    Friended by a Player
    Friended by 10 Players
    Friended by 25 Players
    Friended by 50 Players
    Enemy of a Player
    Enemy of 10 Players
    Enemy of 25 Players
    Enemy of 50 Players

    Other stuff
    Become a Premium Member
    Upload profile picture
    Play games on 10 different boards
    Play games on 25 different boards
    Play games on 50 different boards
    Had an account for > 1 year
    Had an account for > 3 years

    You can preview which achievements you qualify for by going to this page: http://www.wargear.net/players/info/tom/Achievements

    Next steps are to create the medal images and then the notification system. I'll keep adding achievements as we go along.


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