You can now configure a different Win Condition for each Player Color. Due to complications with Flash these aren't configured in the Designer but are on the http://www.wargear.net/boards/myboards page in a linked column (the same column appears on the Scenario page).
There is a new rule setting "Lock win condition to specified seat number" under the Scenario tab which defines whether Win Conditions are locked to Player seats at game init.
There are 6 different game win condition types:
Each Win Condition has a switch so that it can be either Hidden (visible only to the Player or their team-mates) or Visible to everyone.
There's a fair amount of new code here so there will probably be some tweaks needed. Please make sure you play test thoroughly to ensure the win conditions work as you expect. If anything seems wrong, please let me know here.
Cramchakle wrote:hoo boy. this opens a lot of possibilities.
Yep!
..and already on the wiki - just needs a little polishing with a graphic or two.
tom wrote:There is a new rule setting "Lock win condition to specified seat number" under the Scenario tab which defines whether Win Conditions are locked to Player seats at game init.
I notice that this is set to ON by default.. What happens when you turn it OFF?
Can this explanation be included in the Help section?
AttilaTheHun wrote:Can this explanation be included in the Help section?
If I'm not mistaken, the Help Section is being migrated to, and will eventually be replaced by the Wiki. Certainly, it wouldn't hurt if ..until the migration is completed, that the Help section included a link to the Wiki..
M57 wrote:tom wrote:There is a new rule setting "Lock win condition to specified seat number" under the Scenario tab which defines whether Win Conditions are locked to Player seats at game init.
I notice that this is set to ON by default.. What happens when you turn it OFF?
When it's On - Seat 1 gets the win condition assigned to seat 1.
When it's Off - Each seat gets randomly assigned a win condition from the set of win conditions that you have defined for the board.
M57 wrote:Cramchakle wrote:hoo boy. this opens a lot of possibilities.
Yep!
..and already on the wiki - just needs a little polishing with a graphic or two.
Fast work
so does condition 3 mean we can have 'assassin' games? (where each player is randomly assigned another player and as soon as target is elim - by anyone - owner of target wins game).
If so, one caveat needs to be in place: for anyone booted (or i guess also 'surrender accepted' in 3+ games) their target goes to their owner. (example: if tom was my target and he got booted, i would automatically get tom's target, tho that means tom can't have me -- i assume that's worked into code that in 3+ games two players can't be assigned each other?)
weathertop wrote:so does condition 3 mean we can have 'assassin' games? (where each player is randomly assigned another player and as soon as target is elim - by anyone - owner of target wins game).
If so, one caveat needs to be in place: for anyone booted (or i guess also 'surrender accepted' in 3+ games) their target goes to their owner. (example: if tom was my target and he got booted, i would automatically get tom's target, tho that means tom can't have me -- i assume that's worked into code that in 3+ games two players can't be assigned each other?)
Well, at the moment that doesn't happen. It's complicated because it's possible to mix up assigned elimination targets and random elimination targets, for example:
If Seat 1 gets booted the game as to end at that point as he can't get assigned himself as an elimination target.
So, I think Assassination has to be a separate game option - perhaps selectable at game start.
Do you see boots as a major problem to the Elimination Win condition?
i.e. if somebody gets booted after the game has started could somebody win by default?
That's how it's currently set up, yes. I think it has to be that way for certain types of gameplay - e.g., 'Kings' where teams compete to kill the opposing players King. If the King is booted, the opposing team has to win the game.
tom wrote:Well, at the moment that doesn't happen. It's complicated because it's possible to mix up assigned elimination targets and random elimination targets, for example:
- Eliminate Seat 2
- Eliminate Seat 1
- Random - gets assigned to Eliminate seat 4 at game init
- Random - gets assigned to Eliminate seat 3 at game init
- Random - gets assigned to Eliminate seat 5 at game init
If Seat 1 gets booted the game as to end at that point as he can't get assigned himself as an elimination target.
So, I think Assassination has to be a separate game option - perhaps selectable at game start.
didn't think about mixing types of assignments (random vs hard coded)...i'm assuming these are set in the designer per scenario and not game creation? if so, then it's up to designer not to mix up.
so assassination is essentially just a subset where all are random assign with a check to make sure two aren't assigned to each other?
weathertop wrote:tom wrote:Well, at the moment that doesn't happen. It's complicated because it's possible to mix up assigned elimination targets and random elimination targets, for example:
- Eliminate Seat 2
- Eliminate Seat 1
- Random - gets assigned to Eliminate seat 4 at game init
- Random - gets assigned to Eliminate seat 3 at game init
- Random - gets assigned to Eliminate seat 5 at game init
If Seat 1 gets booted the game as to end at that point as he can't get assigned himself as an elimination target.
So, I think Assassination has to be a separate game option - perhaps selectable at game start.
didn't think about mixing types of assignments (random vs hard coded)...i'm assuming these are set in the designer per scenario and not game creation? if so, then it's up to designer not to mix up.
so assassination is essentially just a subset where all are random assign with a check to make sure two aren't assigned to each other?
Yes, it could work like that.
I just released an update to Frontierland Shootin' Arcade. It uses the new win condition of first to occupy 17 territories.
This was how the board was originally conceived. So I am very happy to have this new feature available. Thanks Tom
Great to have the first board up and running!