219 Open Daily games
2 Open Realtime games
    Pages:   12   (2 in total)
  1. #1 / 31
    Pop. 1, Est. 1981 Alpha
    Rank
    Brigadier General
    Rank Posn
    #60
    Join Date
    Dec 09
    Location
    Posts
    991

    I have just released four new version of seven which can be accessed through the scenario start drop-down box.  Here is a brief description of each:

    Version 2: Rings,
      The game starts with randomly placed white and black tokens in the shape of 4 rings (one in each corner).  This variation offers a focus on securing two rings early or fighting for two rings.

    Version 3: Diagonals,
      The game starts with three diagonals set as neutral and the rest randomly placed.  This variation offers a slightly nuanced game-play as diagonal blocking is focused upon.

    Version 4: Rows
      The game starts with black owning the top row and white owning the bottom row.  Both rows 2 and rows 6 are mainly neutral and it is setup so that both players must attack into the center 3 rows.  The center is randomly setup and this offers fast transport and lots of line breaking ability.  This version also has the least randomness to it's starts so should be the least varying of the scenarios in terms of initial setup.

    Version 5: Bases
      The game starts with each player owning the six tokens connected to there starting token (in a triangle shape).  The main diagonal is set to always be neutral.  The game-play on is this version is like version 3, but there is more security in protecting one base.

    I hope that those who like this sort of game have good starts and enjoy the new versions.

    Never Start Vast Projects With Half Vast Ideas.
    Edited Mon 18th Oct 22:37 [history]

  2. #2 / 31
    Premium Member Yertle
    Rank
    Major General
    Rank Posn
    #21
    Join Date
    Nov 09
    Location
    Posts
    3997

    Version 1 doesn't have the side bar info panel, is that intended?


  3. #3 / 31
    Pop. 1, Est. 1981 Alpha
    Rank
    Brigadier General
    Rank Posn
    #60
    Join Date
    Dec 09
    Location
    Posts
    991

    I opened a table of each, links below:

    Version 2:
    http://www.wargear.net/games/view/33649

    Version 3:
    http://www.wargear.net/games/view/33650

    Version 4:
    http://www.wargear.net/games/join/33651

    Version 5:
    http://www.wargear.net/games/join/33652

    Never Start Vast Projects With Half Vast Ideas.

  4. #4 / 31
    Pop. 1, Est. 1981 Alpha
    Rank
    Brigadier General
    Rank Posn
    #60
    Join Date
    Dec 09
    Location
    Posts
    991

    Additionally, all of the fixes that were suggested should be in place.

    Number of sides on attacker's / defender's dice : 1
    Black Start and White Start correctly labeled
    Rules reads only attack abandoned territories
    Detailed description available for those who want to read it
    Scenarios have an image that shows the fixed (non random) territories

    Please let me know if I missed something.

    Never Start Vast Projects With Half Vast Ideas.

  5. #5 / 31
    Pop. 1, Est. 1981 Alpha
    Rank
    Brigadier General
    Rank Posn
    #60
    Join Date
    Dec 09
    Location
    Posts
    991

    Yertle wrote: Version 1 doesn't have the side bar info panel, is that intended?

    hmm, what do you mean?  It should be exactly as it was.

    Never Start Vast Projects With Half Vast Ideas.

  6. #6 / 31
    Premium Member Yertle
    Rank
    Major General
    Rank Posn
    #21
    Join Date
    Nov 09
    Location
    Posts
    3997

  7. #7 / 31
    Where's the armor? Mongrel
    Rank
    Brigadier General
    Rank Posn
    #53
    Join Date
    Nov 09
    Location
    Posts
    522

    Starting a 12 man RR of version 3, which was my favorite from testing, though I really liked the others, and may start tournaments of those if there is interest. As Alpha pointed out, each scenario has a different flavor to it.

    Longest innings. Most deadly.

  8. #8 / 31
    Where's the armor? Mongrel
    Rank
    Brigadier General
    Rank Posn
    #53
    Join Date
    Nov 09
    Location
    Posts
    522

    whoops. I'm excited.

    Longest innings. Most deadly.

  9. #9 / 31
    Enginerd weathertop
    Rank
    Brigadier General
    Rank Posn
    #64
    Join Date
    Nov 09
    Location
    Posts
    3020

    Mongrel wrote: whoops. I'm excited.


    {#emotions_dlg.eek}{#emotions_dlg.rofl}

    I'm a man.
    But I can change,
    if I have to,
    I guess...

  10. #10 / 31
    Hyper-Geek Raptor
    Rank
    Colonel
    Rank Posn
    #92
    Join Date
    Dec 09
    Location
    Posts
    240

    Yertle wrote: http://www.wargear.net/boards/view/Seven/Starting%20Scenario


    http://www.wargear.net/games/player/33718

    We are all jacked up!

    Sometimes you have to bathe the cat

  11. #11 / 31
    Pop. 1, Est. 1981 Alpha
    Rank
    Brigadier General
    Rank Posn
    #60
    Join Date
    Dec 09
    Location
    Posts
    991

    Yertle wrote: http://www.wargear.net/boards/view/Seven/Starting%20Scenario

    Hopefully, this is now fixed, and I think this could be counted as a new bug, will report.

    Never Start Vast Projects With Half Vast Ideas.

  12. #12 / 31
    Pop. 1, Est. 1981 Alpha
    Rank
    Brigadier General
    Rank Posn
    #60
    Join Date
    Dec 09
    Location
    Posts
    991

    Raptor wrote:
    Yertle wrote: http://www.wargear.net/boards/view/Seven/Starting%20Scenario


    http://www.wargear.net/games/player/33718

    We are all jacked up!

    No idea what would have caused this (all that was wrong with version 1 was the the images for the board and fill were not correct).

    Never Start Vast Projects With Half Vast Ideas.
    Edited Tue 19th Oct 23:32 [history]

  13. #13 / 31
    Enginerd weathertop
    Rank
    Brigadier General
    Rank Posn
    #64
    Join Date
    Nov 09
    Location
    Posts
    3020

    i don't think this board means what you think...;^)

    the setup i think you described isn't what is happening. the wedges at each person's stack isn't always completely their own. for example take a look at my & darklord's game (http://www.wargear.net/games/player/33799). all of my wedge plus most of his i controlled from the outset.

    I'm a man.
    But I can change,
    if I have to,
    I guess...

  14. #14 / 31
    Where's the armor? Mongrel
    Rank
    Brigadier General
    Rank Posn
    #53
    Join Date
    Nov 09
    Location
    Posts
    522

    Darklord isn't attacking out his first turn. He did the same thing (move and complaint) in my game. I can't justify either of these things.

    Longest innings. Most deadly.
    Edited Thu 21st Oct 18:42 [history]

  15. #15 / 31
    Enginerd weathertop
    Rank
    Brigadier General
    Rank Posn
    #64
    Join Date
    Nov 09
    Location
    Posts
    3020

    yeah noticed that. but that wasn't my point, mine was more of a question i guess to find out if those wedges were supposed to be totally owned by a player or if they were supposed to be random?

    I'm a man.
    But I can change,
    if I have to,
    I guess...

  16. #16 / 31
    Pop. 1, Est. 1981 Alpha
    Rank
    Brigadier General
    Rank Posn
    #60
    Join Date
    Dec 09
    Location
    Posts
    991

    weathertop wrote: i don't think this board means what you think...;^)

    the setup i think you described isn't what is happening. the wedges at each person's stack isn't always completely their own. for example take a look at my & darklord's game (http://www.wargear.net/games/player/33799). all of my wedge plus most of his i controlled from the outset.

    Version 3 is only suppose to have neutral diagonals, your game started as it should.

    Version 5 is suppose to have bases which is the scenario you are describing.  The thumbnail image for each version shows the scenario start.

    Never Start Vast Projects With Half Vast Ideas.

  17. #17 / 31
    Enginerd weathertop
    Rank
    Brigadier General
    Rank Posn
    #64
    Join Date
    Nov 09
    Location
    Posts
    3020

    gotcha. thx

    I'm a man.
    But I can change,
    if I have to,
    I guess...

  18. #18 / 31
    Brigadier General M57 M57 is offline now
    Standard Member M57
    Rank
    Brigadier General
    Rank Posn
    #73
    Join Date
    Apr 10
    Location
    Posts
    5083

    Every time I give this game a try it's a disaster..

    http://www.wargear.net/games/player/41356

    I have no play.  I've lost right out of the blocks, right?

     

    BAO alternative:
    https://sites.google.com/site/m57sengine/home
    Edited Sun 19th Dec 20:59 [history]

  19. #19 / 31
    Prime Amidon37
    Rank
    General
    Rank Posn
    #3
    Join Date
    Feb 10
    Location
    Posts
    1869

    Are you aware you can return to attack from fortify?

    It doesn't look like you attacked - only fortified.


  20. #20 / 31
    Brigadier General M57 M57 is offline now
    Standard Member M57
    Rank
    Brigadier General
    Rank Posn
    #73
    Join Date
    Apr 10
    Location
    Posts
    5083

    Right.

    ..but where can I attack? -- I just finished my turn.

    I've been boxed in on the first turn -- There's nowhere to attack to as far as I can tell.

    BAO alternative:
    https://sites.google.com/site/m57sengine/home
    Edited Sun 19th Dec 21:31 [history]

You need to log in to reply to this thread   Login | Join
 
Pages:   12   (2 in total)