Seven is in Beta; I think it's better, and offers more replay-ability than five, and has a simpler rule set. Chiggy check it out:
Am I reading it wrong? It looks like all attacks are D0 vs. D2. Shouldn't they be the other way around?
No, it is a guaranteed lose if you attack someone pieces. The game is all about managing the random start by positioning your pieces to secure a win. This takes foresight like five, but every game is different since the board has a randomly assigned initial setup.
There are unit maxes of 1 within the game board (this needs to be updated in the rules before go live).
Seven is now live.
Thanks to Alpha for making a good idea playable.
Special thanks to Bokonon (formerly known as midnight society) for the finishing touches.
The board has partial random placement. So there are some "unfair" opens, but a win relies on effective use of ones initial placement to win.
Admittedly a small sample, but out of 13 test games, 7 went to black 6 to white.
Most importantly, seven is fun, and has an easier rule set than five. chiggy check it out.
M, you might like it, supply lines factor heavily into the decision making.
I'll give it a try, thanks
My only real suggestion for anyone who considers playing this is twofold:
think ahead, way ahead and
never give up (espically in the first few turns), the one attack / one fortify is limiting so a "great start" is not a guarenteed win.
I don't get it. In this game..
http://www.wargear.net/games/view/31055
my opponent attacked me on the first round and won.
Was that territory actually occupied?
I... can't find anything wrong with this line of reasoning...
I........can't find anything wrong with this line of reasoning
no -- but at 0D v 2D how can it win? The rules say you can't attack your opponent. I must be missing something.
The rules state 2D v 2D. At least the way I read them.
The graphics on the board suggest that attacks are with Zero sided Dice.
When viewing on the Design tab, clicking on any territory suggests that the Default border is D0 vs D2
..yet you are right, the "Rules" say 2 V 2 --- What gives?
He used Border Modifiers rather than just setting 0vs2 (seems like that takes more time and is more confusing...but *shrug*).
If there are 0 defending that's an "empty square" even if it is owned by a player and the attack should win (otherwise neutrals would always win too, so you really wouldn't be able to do anything on the board except lose attacks :p). The rules don't say you can't attack your opponent, you HAVE to attack your opponent.
yes, you want to take away you opponents open squares (those with zero on them).
The goal is to be the first player to 23 territories.
The purpose of the 2v2 dice with modifiers it that the board was designed prior to one sided dice (I recycled a board that was a seven by seven grid) and the modifier shows up as red when you try to attack (hopefully this signifies a risky attack - don't attack a one).
What makes the game fun and interesting is that you have to balance aggressive advance with defensive protection and "trap" your opponents open territories behind your lines so that you can take them later. Once a player starts their turn with 23 territories, they place in their swordsman, attack and win.
I see..
It's a bit confusing when the board says,"Only attack empty squares" IMO. I took that to mean "unoccupied". Perhaps further explaination in the about or even on the board would help. Something like, "You may attack your opponent, but make sure there are no armies on that territory".
The 0v2 modifiers on top of the 2v2 default did not help matters ..at least in my case; but then perhaps I'm a bit denser than the average bear.
M57 wrote:It's a bit confusing when the board says,"Only attack empty squares" IMO. I took that to mean "unoccupied".
I agree with this. I found it somewhat confusing as well, and I only figured it out quickly because I know you guys and have a general idea what you're about. I would change the wording on that for sure.
And while we're at it, why is the white player's bank territory called BlackStart and the black player's is called WhiteStart?
i just think the two of you (M57 & asm) are weird.
since when does attacking an 'emtpy' territory result in a defeat - no matter the dice settings?
empty /= unowned; just means there is noone to defend it
Right, which is why I went to check the game settings to figure it out. At which point the 2v2/0v2 thing came into play, further muddying the issue.
You always want to cater to the lowest common denominator when it comes to this type of thing, which is what makes me so useful as a map tester. If I can't immediately figure something out, neither can the proles, because I'm exactly as dumb as they are.
weathertop wrote: i just think the two of you (M57 & asm) are weird.
I can't speak for ASM but I'll take that as a compliment.
M57 wrote:weathertop wrote: i just think the two of you (M57 & asm) are weird.I can't speak for ASM but I'll take that as a compliment.
it was, in a backhanded kind of way.