161 Open Daily games
2 Open Realtime games
  • Status: Live
  • Version: 1.0
  • Designer: RiskyBack
  • Rating: Unrated
  • Rating Score:
  • Difficulty: Beginner
  • Created Date: 12th Feb 2010
  • Release Date: 8th Oct 2020
  • Games Played: 35

Design Information
Territories 68
Continents 70
Advanced Features Artillery Borders
One-way Borders
Attack Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth 3,3,3,3,3,3,3
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Light
Fog Override Disabled
Open Games 0
 
Cards
Keep Calm
There are Many Copies
So Say We All...
Wild
Seat Color Starting Cards Starting Bonus Win Condition

Board Description

This map is based off of the Battlestar Galactica Episode "33" from Season 1 of the 2004 reboot.

The Cylons are attacking the Colonial Fleet every 33 minutes. Why 33 minutes? Who knows...fraking toasters!

The Fleet jumps away but the Cylons always find them.

The fleet is tired and a stand must me made here!

Sometimes you have to roll the hard 6

Think of this map as your main ship launching ships to attack the enemy ship. Players atttack the enemy ships and destroy them, but you can only own your own type of ship. This map may be more of a marathon than a sprint. It may come down to dice or whoever doesn't make a mistake. You can control one of those things...

Setup

  • Each side starts with 5 units in each section of their main ship.
  • Each side starts with 25 units in their shields.
  • Shields lose 1 unit each turn.
  • Shield have a max of 25 units.
  • Vipers and Raiders have a max of 15 units.
  • Gameplay

  • Cylon Raiders attack other Cylon Raiders.
  • Cylon Raiders attack Colonial Vipers with Artilary borders (can destroy but not capture)
  • Colonial Vipers attack other Colonial Vipers.
  • Colonial Vipers attack Cylon Raiders with Artilary borders (can destroy but not capture)
  • Shields cannot attack and cannot be fortified to (must place armies).
  • Enemy and friendly ships can attack the shields.
  • Territories in the Battlestar and Basestar attack each other and their ships.
  • Rules

  • 6 Attacks per turn
  • Abandon is turned on.
  • 2 fortifies (no return to attack)
  • Fortify to any connecting.
  • You get a card for destroying an enemy ship. You DO NOT have to captue to get a card, but you do have to kill something.
  • Cards are worth 3 for every cash in and you can hold up to 10.
  • Each territory in the Basestar or Battlestar is a capital. If you lose all capitals, you lose the game. DO NOT ABANDON YOUR CAPITALS BY ACCIDENT
  • Bonuses

  • +3 for controling either the Basestar or Battlestar
  • +1 for each section within the Basestar or Battlestar.
  • +1 for every Viper or Raider you own.
  • So get your gun and bring in the cat, because all this has happened before and all this will happen again...

    Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOff
    Number of attacks allowed6
    Number of fortifies allowed2
    Multiple attacksOn
    Allow fortificationConnected
    Allow abandonment of territoriesOn
    Abandoned territories revert to neutralImmediately
    Fog typeLight
    Allow override of fog settingNo
    Game historyHide

    Team Settings

    Teamplay EnabledNo
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed10
    Card values3,3,3,3,3,3,3,3,3,3,3
    Must capture non-empty territory to earn cardOff
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories ownedDisabled
    Minimum bonus units per turn0
    Elimination bonus0
    Capturing of reserves on eliminationOn
    Maximum reserve units0
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOn
    Lock starting bonus to:Seat
    Allow seat selectionNone
    Capital citiesOn
    Capital city captureOn
    Capital city unit assimilation %0
    Destroy unallocated CapitalsOff
    Number of units per Player0
    Decrease unit count per player0
    Initial unit count minimum0
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone