Interesting board. Not classical so I would not play every game. But once in a while it feels good to play on a board not too serious. I had a good moment.
Probably because I never do well on this board, but not one of my favorites. It seems too easy to get to a choke point that can tie up half the board quickly.
This board has grown on me as I play more games on it. At first it seems like a cheesy setup for a board without a lot of thought, but after a few games you find that the bottlenecks of the apartment dramatically change this from a standard map. The layout of the apartment may be a little artistically rendered and unrealistic is scale, but this only adds to the creativity of the map. This board is easy to understand and fairly intuitive to navigate. I highly recommend playing a few games on this prior to forming a rigid opinion.
The graphics are what makes this board. Functionally, it's Risk with more choke points and a couple of +1 bonuses sprinkled here and there. Graphically, it's a well rendered apartment. It's sort of like a big, steaming plate of mac & cheese with bacon sprinkles on top - yeah, it's mac & cheese, and yeah, the bacon is a nice touch, but when it's done right, the familiarity of the flavors actually add to the experience. You can't say that about a lot of things in life, but you can about this board... and mac & cheese with bacon sprinkles. Unless you're Jewish. Or Muslim.
I guess I just don’t get it. How do you use that dishwasher in the corner? Why is the towel rack as big as a bathtub? Why doesn’t Risky pay his bills? Why is there only one window (at least I think that’s what it is)? How do I get in? More importantly, how do I escape?
Nothing fancy, but the success of RID is in the board layout. The number and severity of choke points force difficult and interesting decisions of room taking/breaking in the early game, and player cooperation in the end game. the +1's sprinkled throughout are really useful early on for gaining income without taking the whole room. Sure, the arrows are strange, but what attacks to what is fairly intuitive. I am also a HUGE advocate for small boards that minimize the number of boring rounds, and RID gets to the good stuff quickly.
One of the few "standard" maps I enjoy playing- a fantastic 3 to 5 player board. Now, port Chimps in Space!