179 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 6.0
  • Designer: Korrun
  • Rating:
  • Rating Score: 8.40 out of 10 [5 ratings]
  • Difficulty: Intermediate
  • Created Date: 1st Feb 2016
  • Release Date: 1st Feb 2016
  • Games Played: 343

Design Information
Territories 89
Continents 456
Advanced Features View Only Borders
One-way Borders
Border Modifiers
Factories
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
3 4
Card Sets Worth 2,3,4,5,6,7,8
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
A
B
C
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Coral Red Default Default
2 Storm Gray Default Default
3 Ocean Blue Default Default
4 Seafoam Green Default Default
5 Golden Sand Default Default
6 Purple Tang Default Default
7 Shipwreck Brown Default Default

Board Description

Reef

Default Scenario: Capitals begin allocated with 7 units.

Capitals

  • The seahorse, stingray, sea turtle, and clownfish on the outside corners are capitals, defend at +3, and connect to the shark next to them.
  • The suns are capitals, defends at +2, do not attack, have vision for the entire board except other capitals, and give a +1 factory bonus to each creature that you own.
  • Territory Types

  • Seahorses, stingrays, sea turtles, clownfish, and coral each defend at +1 and have a +1 collector's bonus per pair.
  • Sharks defend and attack at +1 and have a -1 collector's penalty per pair.
  • Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOff
    Number of attacks allowed10
    Number of fortifies allowed2
    Multiple attacksOn
    Allow fortificationBordered
    Allow abandonment of territoriesOn
    Abandoned territories revert to neutralNever
    Fog typeMedium
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOn
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowedUnlimited
    Card values2,3,4,5,6,7,8,9,10,11,12
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned5
    Minimum bonus units per turn1
    Elimination bonus5
    Capturing of reserves on eliminationOn
    Maximum reserve unitsUnlimited
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Capital citiesOn
    Capital city captureOn
    Capital city unit assimilation %0
    Destroy unallocated CapitalsOff
    Number of units per Territory2
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone

    Design Information
    Territories 89
    Continents 456
    Advanced Features View Only Borders
    One-way Borders
    Border Modifiers
    Factories
    Capitals
     
    Board Settings
    Gameplay Turn Based
    Available Players
    3 4 5 6
    7 8
    Card Sets Worth 2,3,4,5,6,7,8
    Territory Selection Automatic
    Unit Placement Automatic
    Starting Setup Scenario based
    Capital Cities On
    Teamplay Enabled
    Fog Setting Medium
    Fog Override Enabled
    Open Games 0
     
    Cards
    A
    B
    C
    Wild
    Seat Color Team Starting Cards Starting Bonus Win Condition
    1 Coral Red Default Default
    2 Storm Gray Default Default
    3 Ocean Blue Default Default
    4 Seafoam Green Default Default
    5 Golden Sand Default Default
    6 Purple Tang Default Default
    7 Shipwreck Brown Default Default
    8 Battleship Gray Default Default

    Board Description

    Reef

    Barbarians: Capitals begin neutral with 1 unit and expose you to sudden death. The four capitals on the corners have an additional +1 in-hand bonus.

    Capitals

  • The seahorse, stingray, sea turtle, and clownfish on the outside corners are capitals, defend at +3, and connect to the shark next to them.
  • The suns are capitals, defends at +2, do not attack, have vision for the entire board except other capitals, and give a +1 factory bonus to each creature that you own.
  • Territory Types

  • Seahorses, stingrays, sea turtles, clownfish, and coral each defend at +1 and have a +1 collector's bonus per pair.
  • Sharks defend and attack at +1 and have a -1 collector's penalty per pair.
  • Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOff
    Number of attacks allowed10
    Number of fortifies allowed2
    Multiple attacksOn
    Allow fortificationBordered
    Allow abandonment of territoriesOn
    Abandoned territories revert to neutralNever
    Fog typeMedium
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOn
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowedUnlimited
    Card values2,3,4,5,6,7,8,9,10,11,12
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned5
    Minimum bonus units per turn2
    Elimination bonus5
    Capturing of reserves on eliminationOn
    Maximum reserve unitsUnlimited
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Capital citiesOn
    Capital city captureOn
    Capital city unit assimilation %0
    Destroy unallocated CapitalsOff
    Number of units per Territory2
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone

    Design Information
    Territories 89
    Continents 456
    Advanced Features View Only Borders
    One-way Borders
    Border Modifiers
    Factories
    Capitals
     
    Board Settings
    Gameplay Turn Based
    Available Players
    2
    Card Sets Worth 2,3,4,5,6,7,8
    Territory Selection Automatic
    Unit Placement Automatic
    Starting Setup Scenario based
    Capital Cities On
    Teamplay Enabled
    Fog Setting Medium
    Fog Override Enabled
    Open Games 0
     
    Cards
    A
    B
    C
    Wild
    Seat Color Team Starting Cards Starting Bonus Win Condition
    1 Coral Red Default Default
    2 Storm Gray Default Default
    3 Ocean Blue Default Default
    4 Seafoam Green Default Default
    5 Golden Sand Default Default
    6 Purple Tang Default Default
    7 Shipwreck Brown Default Default

    Board Description

    Reef

    Default Scenario: Capitals begin allocated with 7 units.

    Capitals

  • The seahorse, stingray, sea turtle, and clownfish on the outside corners are capitals, defend at +3, and connect to the shark next to them.
  • The suns are capitals, defends at +2, do not attack, have vision for the entire board except other capitals, and give a +1 factory bonus to each creature that you own.
  • Territory Types

  • Seahorses, stingrays, sea turtles, clownfish, and coral each defend at +1 and have a +1 collector's bonus per pair.
  • Sharks defend and attack at +1 and have a -1 collector's penalty per pair.
  • Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOff
    Number of attacks allowed10
    Number of fortifies allowed2
    Multiple attacksOn
    Allow fortificationBordered
    Allow abandonment of territoriesOn
    Abandoned territories revert to neutralNever
    Fog typeMedium
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOn
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowedUnlimited
    Card values2,3,4,5,6,7,8,9,10,11,12
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned6
    Minimum bonus units per turn1
    Elimination bonus5
    Capturing of reserves on eliminationOn
    Maximum reserve unitsUnlimited
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Capital citiesOn
    Capital city captureOn
    Capital city unit assimilation %0
    Destroy unallocated CapitalsOff
    Number of units per Territory2
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countLow
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone