Rating: 7.25 out of 10 based on 4 ratings

Chart.

You can review this board once you have completed a Public game

Ratings

Tue 28th Feb 14:10
Reviewed by BlackDog  Great
Clearly inspired by spy vs spy, this board is visually pleasing and cleverly crafted extension of that design. Interaction between the four players is quick and dirty, and turtling is almost never an option. This is one of those boards where I never put off taking my turn.
#4 of 4
Thu 15th Sep 19:15
Reviewed by RazingAces  Average
I think this board is decent, but there is another map similar to this that I prefer since most of the time you start with somebody at your throat.
#3 of 4
Tue 9th Aug 07:23
Reviewed by WCS1999  Good
.
#2 of 4
Sun 29th May 14:47
Reviewed by Mongrel  Great
A decent spy spin-off, Eden emphasizes diplomacy and reaction.

Given the scenario start, it is possible that your first turn has two players close to your doorstep. The worry of teaming up persists during the match. Better to set up an alliance early than fall victim to it. One can be boxed in rather easily, with very little to counter. The board is set up to encourage this. I don't like that.

Ultimately though, patience is your ally, and the best approach to Eden seems to be: 1.) wait for someone else to make a mistake/get unlucky, and react. 2.) do not make yourself tempting for elimination. Knowing the odds helps. Unfortunately, I think "making a mistake" and "attacking" are close to synonymous. Lose an attack, and you're usually sunk. Win an attack, you have an enemy, and signaled to your neighbor that you're ripe for invasion on the non-attacking side, since you probably had to pull units from a defensive position to bomb up.

Fortifications within connected components work well. One can cut off an aggressors bomb quickly. Linking disjoint patches of troops is the most enjoyable part of the map.

When to break the center neutral is a game-long consideration. I like that too.

So, I've listed many defensive-minded strategies, which confirms my hunch that Eden is a less dynamic, wait-and-see type of game.

As the board fills in, the incentive to eliminate increases, yet one must spread out to win. This dilemma gives Eden a good amount of brain-racking strategy throughout.

And I like it a little more with each play- A grower and not a show-er.
#1 of 4