112 Open Daily games
4 Open Realtime games
  • Status: Live
  • Version: 4.0
  • Designer: blackJack
  • Rating:
  • Rating Score: 7.00 out of 10 [20 ratings]
  • Difficulty: Beginner
  • Created Date: 12th Feb 2010
  • Release Date: 6th Feb 2010
  • Games Played: 475

Design Information
Territories 107
Continents 25
Advanced Features Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Hank
Rose
Peter
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition

Board Description

The Bear River Valley is at war. Pick your clan and destroy all others.

=== Rules ===

Corner to corner attacks are permitted. If it looks like it might touch, It does.

Continent borders are thicker. The key is on the right bar.

Castles reward +2 units and defend strong(+1)

Bridges cost 1 unit to hold

Tunnels attack weak (-2)

=== V2 ===

fixed a few borders

removed a redundant continent

moved two bridges away from center

increased the reward for the center bridge (y shaped) continents to 4 (net 3)

removed one tunnel entrance in the SE

Turned off "player border"

Black removed as a player color.

=== V3 ===

Fixed the key. V2 was inaccurate.

added a 50 unit max to all castles.

=== V4 ===

sun bear country fixed from +3 to the proper +2.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone