186 Open Daily games
2 Open Realtime games
  • Status: Retired
  • Version: 11.0
  • Designer: Thingol
  • Rating:
  • Rating Score: 7.00 out of 10 [5 ratings]
  • Difficulty: Intermediate
  • Created Date: 24th Nov 2020
  • Release Date: 2nd Jul 2014
  • Games Played: 1

Design Information
Territories 81
Continents 40
Advanced Features View Only Borders
One-way Borders
Border Modifiers
Artillery Borders
Attack Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
4 5 6 7
8
Card Sets Worth 6,8,10,6,8,10,6
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Disabled
Open Games 0
 
Cards
Crazy Hobbit
Fireworks
Killer Hobbits
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Thorin Oakenshield Default Default
2 Pippin Default Default
3 Merry Default Default
4 Fatty Bolger Default Default
5 Bilbo Default Default
6 Gandalf Default Default
7 Ted Sandyman Default Default
8 Rosie Cotton Default Default
9 Old Took Default Default
10 Frodo Default Default
11 The Shire Default Default
12 Samwise Default Default

Board Description

The Shire - Crazy Killer Hobbit special edition

It's the final months of the 3rd Age and the once peaceful Shire has been invaded by the infamous Sharkey and his band of ruffians. They've torn up trees and tortured many hobbits, even killing a few. Worst of all, they've confiscated the great stores of pipeweed (is there no escape). What's more, bandits and wolves prowl the edges of the Shire with ever-increasing daring. Most hobbits have followed in the footsteps of Ted Sandyman, who cowers in the recesses of his mill.

Who will come to the rescue - will it be the legendary Brandybuck or Took families...will old Gaffer Gamgee cane them into submission...will the Bullroarer return from the dead...perhaps Gimli will lead a charge of dwarves...and where are those 4 adventurous hobbits who left so long ago? When will they return?

Special notes:

(1) Bombadil's Haunt, Michel Delving, The Hill, Buckleberry Ferry and Longbottom have special abilities (see below) and each has a max unit count of 20 units.

(2) Bombadil's Haunt can attack anywhere in Buckland (standard border) and can also attack anywhere in the lower East Farthing (as artillery border). It is worth a +2 bonus.

It also has view-only borders to the other special locations.

(3) Michel Delving is worth a +1 bonus...it also defends with advantage due to the rock formations throughout it's area. Due to it's size, it can hold a unit max of 30 units.

(4) The Hill at Hobbiton is worth a +1 bonus and attacks adjacent locations with advantage due to the high terrain affording a panoramic view. It also has a +1 artillery bonus attack at locations a radius of 2 from it.

(5) Buckleberry Ferry, besides being very important as a connection between the rest of the Shire and the key Buckland and Bombadil locations, is worth a +1 bonus. Most importantly, it can attack at penalty all water-bordering locations (other than Brandy Hall and adjacent locations in which it attacks with no penalty).

(6) Longbottom, the infamous home of the longbottom leaf, is worth a +1 bonus; it also contains a location (the enclave) which has the ability to launch a limited artillery attack on other bonus locations with +2 offensive dice. This is because the leaf has the ability to tug at the heartstrings of hobbits from all corners of the Shire.

(7) The enclave can only be attacked or units placed on it. It cannot be fortified to. It acts as a factory generating 1 bonus to Longbottom if a player owns both locations at the start of his/her turn.

(8) The max unit count for all other locations then the special ones mentioned above is 25. The longbottom special enclave has a max unit count of 6.

9) Players are allowed to hold units in reserve - this amount is unlimited.

10) The map employs medium fog - however, strongholds such as Michel Delving, the Hill, Longbottom and Buckleberry Ferry have view-only borders for all non-adjacent territories in their respective Farthing.

11) Attacking across a bridge is done with defender receiving +1 bonus

12) Card sets are 6,8,10.

13) Dice are 8-sided.

Scenarios:

3) Crazy Killer Hobbit SE

Default attack dice are +1.

Infinite Reserves.

Abandon is on - territories revert to neutral immediately.

No return to attack after fortify allowed.

50 attack orders limit.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOff
Number of attacks allowed50
Number of fortifies allowed4
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values6,8,10,6,8,10,6,8,10,6,6
Must capture non-empty territory to earn cardOn
Card deckA:15 B:15 C:15 W:3

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus10
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territory25
Auto Assign Factories
Number of sides on Attacker's Dice9
Number of sides on Defender's Dice8

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone