Rohan
wikipage:
http://www.wargear.net/wiki/doku.php?id=boards:rohan:rohan&#scenarios
It is the year 3018 of the 3rd Age - Isengard and Mordor are preparing to unleash their forces on the proud but scattered Rohirrim. Can the Rohirrim muster their forces in time to defend themselves?
Almost all territories have unit max of 15 units...there are some spots with different max counts, including Isengard, Edoras and Helm's Deep, the muster locations and a couple Orc camps. There are just a few which have less than 15 - notably Derndingle with 12 (done for game balance).
Be aware of the one-way attacks to/from Isengard, the offensive bonus from both sides towards the Fords of Isen, and the defensive advantage of Helm's Deep.
Additionally, fortified units (2) can also attack in the same turn.
Note - the brown trail represents the Old King's Road (aka Great West Road) as it travails from Arnor down through to Minas Tirith and beyond.
Note2 - due to it's relatively small size, this map can act as a fun learning experience for relative newbies of simulgear play.
Scenarios:
1) Basic
2) Pick your role
3) 2v2 Teams
4) Images - small images of people/places have been added to enhance the Rohan experience.
1) New Basic scenario (changes from original basic version)
capitals are at Isengard and EdorasRohan Muster points can now fortify up to 2 spaces away due to their swift horses.Isengard can fortify through secret tunnels to any of the orc or goblin hosts.An additional tunnel territory near IsengardPre-transfer (fortifies) allowed is 2default attack/defense percentages are 70/75 (original was 60/70)Card sets upped from 5 to 7 units.