198 Open Daily games
2 Open Realtime games
  • Status: Retired
  • Version: 14.0
  • Designer: Thingol
  • Rating:
  • Rating Score: 8.00 out of 10 [1 rating]
  • Difficulty: Advanced
  • Created Date: 11th Aug 2019
  • Release Date: 22nd Nov 2012
  • Games Played: 0

Design Information
Territories 45
Continents 20
Advanced Features Border Modifiers
One-way Borders
 
Board Settings
Gameplay
Available Players
2
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Disabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Theoden
Isengard
Eomer
Wild
Seat Color Starting Cards Starting Bonus Win Condition
1 Orange Default Default
2 Black Default Default

Board Description

Rohan

with Images

wikipage:

http://www.wargear.net/wiki/doku.php?id=boards:rohan:rohan&#scenarios

It is the year 3018 of the 3rd Age - Isengard and Mordor are preparing to unleash their forces on the proud but scattered Rohirrim. Can the Rohirrim muster their forces in time to defend themselves?

Almost all territories have unit max of 15 units...there are some spots with different max counts, including Isengard, Edoras and Helm's Deep, the muster locations and a couple Orc camps. There are just a few which have less than 15 - notably Derndingle with 12 (done for game balance).

Be aware of the one-way attacks to/from Isengard, the offensive bonus from both sides towards the Fords of Isen, and the defensive advantage of Helm's Deep.

Also, fortifified units (2) are allowed to attack in the same turn.

Note - the brown trail represents the Old King's Road (aka Great West Road) as it travails from Arnor down through to Minas Tirith and beyond.

Note2 - due to it's relatively small size, this map can act as a fun learning experience for relative newbies of simulgear play.

Gameplay Settings

Gameplay TypeSimulGear
Allow reinforcement moves before attack movesUnlimited
Allow reinforced units to attack in the same roundOn
Allow order overloadingOff
Allow unit pumpingOn
Maximum number of orders allowed per turnUnlimited
Turn OrderLeast units on board goes first
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,5,5,5,5,5,5,5,5,5,5
Must capture non-empty territory to earn cardOff
Card deckA:15 B:15 C:15 W:3

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units15
Maximum units per territory25
Auto Assign Factories
Chance of an attacker killing a defender65
Chance of a defender killing an attacker75
Fatigue: Chance of Attack success drops by0% per 1 turns

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionSeats
Number of units per Player20
Decrease unit count per player0
Initial unit count minimum0
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsSeats