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Board DescriptionLord of the (Gear) Rings Basic Version wikilinks page: http://www.wargear.net/wiki/doku.php?id=boards:lotgr_lord_of_the_gear_rings:lotgr_lord_of_the_gear_rings (Based on Doom's Middle-Earth map from WF) It is the year 3019 of the 3rd age and forces are on the move everywhere. Sauron threatens to cover the lands with a darkness that hasn't been seen since the days of Melkor, many ages ago. And, if that wasn't peril enough, the corrupt wizard Curunir has arisen in might in Isengard and seeks to assert his own dominance by securing the 'One Ring.' It is up to you to find the courage to build an army of men, elves, dwarves or hobbits and restore peace to Middle Earth...for oft help comes from the hands of the weak when the wise falter. Special Borders and Dice Modifiers: 1) Special one-way attack locations: Helm's Deep can attack to Erech-Lamedon. Mithlond can attack Belegost and Minhiriath. 2) Attacking across a mountain results in a disadvantage to the attacker (d6 vs d7). 2) Umbar can attack and be attacked by Anfalas, Dol Amroth and Pelargir (as indicated by two-way maroon arrows). Umbar attacks seaward with advantage due to it's great port installations allowing for a large naval presence (d7 vs d6). 3) Possessing a stronghold allows viewing of ownership of other nearby strongholds and, in some instances, additional ranges (ie - Minas Tirith can view all territories within Gondor). This is very important in the light fog game. 4) Strongholds attack with artillery borders at radius 2 from them (not including other strongholds), not including oversea and mountainous territory. 5) Strongholds (other than Isengard) defend with advantage (d7). 6) Isengard attacks with advantage (d8) against adjacent spots and (d7) vs radius 2 spots. Max Unit Counts: Most strongholds have a max unit count of 20 units. Isengard has a unit max of 25. Mithlond (Grey Havens) has a max unit count of 25 units. Card Sets: Generic value of 8 per set. Scenario specialties: Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionLord of the (Gear) Rings Basic Complete version wikilinks page: http://www.wargear.net/wiki/doku.php?id=boards:lotgr_lord_of_the_gear_rings:lotgr_lord_of_the_gear_rings (Based on Doom's Middle-Earth map from WF) It is the year 3019 of the 3rd age and forces are on the move everywhere. Sauron threatens to cover the lands with a darkness that hasn't been seen since the days of Melkor, many ages ago. And, if that wasn't peril enough, the corrupt wizard Curunir has arisen in might in Isengard and seeks to assert his own dominance by securing the 'One Ring.' It is up to you to find the courage to build an army of men, elves, dwarves or hobbits and restore peace to Middle Earth...for oft help comes from the hands of the weak when the wise falter. Special Borders: 1) Special one-way attack locations: Isengard can attack Helms Deep, Moria and Fangorn Forest (not all shown on map) Helm's Deep can attack to Erech Mithlond can attack Belegost and Minhiriath. Mordor, in the SE, can attack thru an Underground Tunnel into Far Harad (at penalty) 2) Umbar can attack and be attacked by Anfalas, Dol Amroth and Pelargir (as indicated by two-way maroon arrows). Umbar attacks sea-ward with bonus. 3) Possessing a stronghold allows viewing of ownership of other nearby strongholds and, in some instances, additional ranges (ie - Minas Tirith can view all territories within Gondor). This is very important in the light fog game. Special Dice Modifiers: 1) Isengard attacks with advantage. 2) Several strongholds defend with advantage: These include Helms Deep, Angmar, Rivendell, Dol Guldor, Moria, Minas Tirith, Barad-Dur, Lorien and Umbar. Strongholds are denoted with small castle images. 3) Other locations (such as along Mordor's borders and Grey Havens) also enjoy defensive advantage. Max Unit Counts: Most strongholds have a max unit count of 15 units. Isengard has a unit max of 25. Mithlond (Grey Havens) has a max unit count of 25 units. The secret tunnel (from S. Mordor to Harad) has a max unit count of 8. Scenario Specialties: 1) Adds the regionss of Khand and Forodwaith. This changes gameplay in the East and SouthEast as Khand borders Mordor, Rhun and Harad. In the North, Forodwaith borders Arnor as well as Rhovanion and Rhun. 2) Additionally, if a player controls Mordor, Harad, Umbar, Rhun and Khand, the player receives the Eastern Shadow bonus of 5. A player who controls both Gondor and Rohan will receive the Realms of Gondor bonus of 5. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionLord of the (Gear) Rings Original Default Version wikilinks page: http://www.wargear.net/wiki/doku.php?id=boards:lotgr_lord_of_the_gear_rings:lotgr_lord_of_the_gear_rings (Based on Doom's Middle-Earth map from WF) It is the year 3019 of the 3rd age and forces are on the move everywhere. Sauron threatens to cover the lands with a darkness that hasn't been seen since the days of Melkor, many ages ago. And, if that wasn't peril enough, the corrupt wizard Curunir has arisen in might in Isengard and seeks to assert his own dominance by securing the 'One Ring.' It is up to you to find the courage to build an army of men, elves, dwarves or hobbits and restore peace to Middle Earth...for oft help comes from the hands of the weak when the wise falter. Special Borders: 1) Special one-way attack locations: Isengard can attack Helms Deep, Moria and Fangorn Forest (not all shown on map) Helm's Deep can attack to Erech Mithlond can attack Belegost and Minhiriath. Far Harad can attack the Underground Tunnel into Mordor 2) Umbar can attack and be attacked by Anfalas, Dol Amroth and Pelargir (as indicated by two-way maroon arrows). Umbar attacks sea-ward with bonus. 3) Possessing a stronghold allows viewing of ownership of other nearby strongholds and, in some instances, additional ranges (ie - Minas Tirith can view all territories within Gondor). This is very important in the light fog game. Special Dice Modifiers: 1) Isengard attacks with advantage. 2) Several strongholds defend with advantage: These include Helms Deep, Angmar, Rivendell, Dol Guldor, Moria, Minas Tirith, Barad-Dur, Lorien and Umbar. Strongholds are denoted with small castle images. 3) Other locations (such as along Mordor's borders and Grey Havens) also enjoy defensive advantage. Max Units Counts: Most strongholds have a max unit count of 15 units. Isengard has a unit max of 25. Mithlond (Grey Havens) has a max unit count of 25 units. The secret tunnel (into S. Mordor) has a max unit count of 8. Other Notes: Unlimited Reserves Elimination bonus of 15 Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
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Board DescriptionLord of the (Gear) Rings Stronghold Factories wikilinks page: http://www.wargear.net/wiki/doku.php?id=boards:lotgr_lord_of_the_gear_rings:lotgr_lord_of_the_gear_rings (Based on Doom's Middle-Earth map from WF) It is the year 3019 of the 3rd age and forces are on the move everywhere. Sauron threatens to cover the lands with a darkness that hasn't been seen since the days of Melkor, many ages ago. And, if that wasn't peril enough, the corrupt wizard Curunir has arisen in might in Isengard and seeks to assert his own dominance by securing the 'One Ring.' It is up to you to find the courage to build an army of men, elves, dwarves or hobbits and restore peace to Middle Earth...for oft help comes from the hands of the weak when the wise falter. Special Borders: 1) Special one-way attack locations: Isengard can attack Helms Deep, Moria and Fangorn Forest (not all shown on map) Helm's Deep can attack to Erech Mithlond can attack Belegost and Minhiriath. Far Harad can attack the Underground Tunnel into Mordor 2) Umbar can attack and be attacked by Anfalas, Dol Amroth and Pelargir (as indicated by two-way maroon arrows). Umbar attacks sea-ward with bonus. 3) Possessing a stronghold allows viewing of ownership of other nearby strongholds and, in some instances, additional ranges (ie - Minas Tirith can view all territories within Gondor). This is very important in the light fog game. Special Dice Modifiers: 1) Isengard attacks with advantage. 2) Several strongholds defend with advantage: These include Helms Deep, Angmar, Rivendell, Dol Guldor, Moria, Minas Tirith, Barad-Dur, Lorien and Umbar. Strongholds are denoted with small castle images. 3) Other locations (such as along Mordor's borders and Grey Havens) also enjoy defensive advantage. Max Unit Counts: Most strongholds have a max unit count of 15 units. Isengard has a unit max of 25. Mithlond (Grey Havens) has a max unit count of 25 units. The secret tunnel (into S. Mordor) has a max unit count of 8. Scenario Specialties: 1) Factory version places a bonus unit for each territory (or small bonus area) in the region of the stronghold owned by the controlling player. 2) Card sets are worth 10. Gameplay Settings
Team Settings
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Bonuses, Limits and Dice
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Board DescriptionLord of the (Gear) Rings Towers version wikilinks page: http://www.wargear.net/wiki/doku.php?id=boards:lotgr_lord_of_the_gear_rings:lotgr_lord_of_the_gear_rings (Based on Doom's Middle-Earth map from WF) It is the year 3019 of the 3rd age and forces are on the move everywhere. Sauron threatens to cover the lands with a darkness that hasn't been seen since the days of Melkor, many ages ago. And, if that wasn't peril enough, the corrupt wizard Curunir has arisen in might in Isengard and seeks to assert his own dominance by securing the 'One Ring.' It is up to you to find the courage to build an army of men, elves, dwarves or hobbits and restore peace to Middle Earth...for oft help comes from the hands of the weak when the wise falter. Special Borders: 1) Special one-way attack locations: Isengard can attack Helms Deep, Moria and Fangorn Forest (not all shown on map) Helm's Deep can attack to Erech Mithlond can attack Belegost and Minhiriath. Far Harad can attack the Underground Tunnel into Mordor 2) Umbar can attack and be attacked by Anfalas, Dol Amroth and Pelargir (as indicated by two-way maroon arrows). Umbar attacks sea-ward with bonus. 3) Possessing a stronghold allows viewing of ownership of other nearby strongholds and, in some instances, additional ranges (ie - Minas Tirith can view all territories within Gondor). This is very important in the light fog game. Special Dice Modifiers: 1) Isengard attacks with advantage. 2) Several strongholds defend with advantage: These include Helms Deep, Angmar, Rivendell, Dol Guldor, Moria, Minas Tirith, Barad-Dur, Lorien and Umbar. Strongholds are denoted with small castle images. 3) Other locations (such as along Mordor's borders and Grey Havens) also enjoy defensive advantage. Max Unit Counts: Most strongholds have a max unit count of 15 units. Isengard has a unit max of 25. Mithlond (Grey Havens) has a max unit count of 25 units. The secret tunnel (into S. Mordor) has a max unit count of 8. Scenario Specialties: 1) Map fog level is heavy and is not overridable 2) 10 new 'towers' have been added to the map. These locations have a visibility radius of 2 (notwithstanding mountain ranges and oceans). Max unit count is 1 unit and defends with d4 (attacker has d6) and can only be attacked by the territory it resides in. 3) To increase the importance of the towers, the line-of-sight for strongholds is restricted to adjacent territories for this scenario. 4) Card sets are worth 10 Gameplay Settings
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Board DescriptionLord of the (Gear) Rings Tower of Orthanc edition wikilinks page: http://www.wargear.net/wiki/doku.php?id=boards:lotgr_lord_of_the_gear_rings:lotgr_lord_of_the_gear_rings (Based on Doom's Middle-Earth map from WF) It is the year 3019 of the 3rd age and forces are on the move everywhere. Sauron threatens to cover the lands with a darkness that hasn't been seen since the days of Melkor, many ages ago. And, if that wasn't peril enough, the corrupt wizard Curunir has arisen in might in Isengard and seeks to assert his own dominance by securing the 'One Ring.' It is up to you to find the courage to build an army of men, elves, dwarves or hobbits and restore peace to Middle Earth...for oft help comes from the hands of the weak when the wise falter. Special Borders: 1) Special one-way attack locations: Isengard can attack Helms Deep, Moria and Fangorn Forest (not all shown on map) Helm's Deep can attack to Erech Mithlond can attack Belegost and Minhiriath. Far Harad can attack the Underground Tunnel into Mordor 2) Umbar can attack and be attacked by Anfalas, Dol Amroth and Pelargir (as indicated by two-way maroon arrows). Umbar attacks sea-ward with bonus. 3) Possessing a stronghold allows viewing of ownership of other nearby strongholds and, in some instances, additional ranges (ie - Minas Tirith can view all territories within Gondor). This is very important in the light fog game. Special Dice Modifiers: 1) Isengard attacks with advantage. 2) Several strongholds defend with advantage: These include Helms Deep, Angmar, Rivendell, Dol Guldor, Moria, Minas Tirith, Barad-Dur, Lorien and Umbar. Strongholds are denoted with small castle images. 3) Other locations (such as along Mordor's borders and Grey Havens) also enjoy defensive advantage. Max Unit Counts: Most strongholds have a max unit count of 15 units. Isengard has a unit max of 25. Mithlond (Grey Havens) has a max unit count of 25 units. The secret tunnel (into S. Mordor) has a max unit count of 8. Scenario Specialties: 1) The Tower of Orthanc - Isengard can view the entire map. 2) Isengard also yields a factory bonus of +2 if a player retains it at start of their turn. Gameplay Settings
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Board DescriptionLord of the (Gear) Rings Shadow of the Balrog wikilinks page: http://www.wargear.net/wiki/doku.php?id=boards:lotgr_lord_of_the_gear_rings:lotgr_lord_of_the_gear_rings (Based on Doom's Middle-Earth map from WF) This is a special 3vs1 scenario - the Balrog of Moria has re-emerged. He was not killed in battle with Gandalf after all. Now, the dwarves of King Dain, men of Minas Tirith and remaining elves in the Grey Havens have banded together to try to stamp out this evil once and for all. Unfortunately, the Balrog has unearthed a special orc-breeding apparatus and is putting it to good use, breeding orcs at a phenomenal pace. Differences from basic map: 1) Moria has a regular bonus of 5 (up from 1) and also has a factory bonus of 5. 2) Carahras has a factory bonus of 2. 3) Moria has a special one-way border to Caradhras. 4) Capitols are in play and if the player loses his capitol (gold symbol), he's eliminated: Balrog - capitol is at Moria Elves - capitol is at Mithlond Dain - capitol is at Erebor Dunedain(men) - capitol is at Minas Tirith 5) Extra bonuses for Balrog - +3 for any captured enemy capital Gameplay Settings
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Board DescriptionLord of the (Gear) Rings 2nd Age Teams wikilinks page: http://www.wargear.net/wiki/doku.php?id=boards:lotgr_lord_of_the_gear_rings:lotgr_lord_of_the_gear_rings (Based on Doom's Middle-Earth map from WF) It is the year 3428 of the 2nd Age and forces of Sauron are on the move everywhere. Sauron threatens to cover the lands with a darkness that hasn't been seen since the days of Melkor, many ages ago and has forged in secret the great rings of power along with the One Ring in his effort to enslave all free peoples. The Last Alliance is agreed upon between the Elven lords Gil-Galad and Elrond and the Dune-Edain king Elendil (with his sons Isildur and Anarion). This is the team version - Elrond, Isildur and Gil Galad vs Sauron and his ringwraith lieutenants, the Witch-King and Adunaphel. Special Borders: 1) Special one-way attack locations: Isengard can attack Helms Deep, Moria and Fangorn Forest (not all shown on map) Helm's Deep can attack to Erech Mithlond can attack Belegost and Minhiriath. Far Harad can attack the Underground Tunnel into Mordor 2) Umbar can attack and be attacked by Anfalas, Dol Amroth and Pelargir (as indicated by two-way maroon arrows). Umbar attacks seaward with bonus. 3) Sea of Rhun connects to Annuminas via underground tunnel. Special Dice Modifiers: 1) Isengard attacks with advantage. 2) Several strongholds defend with advantage: These include Helms Deep, Angmar, Rivendell, Dol Guldor, Moria, Minas Tirith, Barad-Dur, Lorien and Umbar. Strongholds are denoted with small castle images. Capitols also have special one-way viewing to areas within their sphere. 3) Other locations (such as along Mordor's borders and Grey Havens) also enjoy defensive advantage. Pre-Transfers: 3 pre-transfer (fortify prior to issuing attack/transfer orders) allowed Max Unit Counts: Most strongholds have a max unit count of 15 units (Umbar has 16, Easterling Camp has 12). Isengard has a unit max of 25. Mithlond (Grey Havens) has a max unit count of 25 units. The secret tunnel (into S. Mordor) has a max unit count of 8. Very Special Note - if your capital is captured, you are eliminated and the conqueror assimilates 10% of your units (unless you have acquired more than one capital, in which case you survive until you lose all your capitals). Capitals (in gold): Elrond --> Rivendell Witch-King --> Dol Guldor Isildur --> Minas Tirith Sauron --> Barad-Dur/Mt. Doom Gil-Galad --> Mithlond Adunaphel --> Easterling Encampment Gameplay Settings
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