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Board DescriptionD&D-Opoly No Dungeon Creature Images wikilinks page: http://www.wargear.net/wiki/doku.php?id=boards:dnd-opoly:dnd-opoly Description: D&D-Opoly is a blend of the classic Monopoly board with D&D themes. Gameplay: Owning Territories: Purple Each +1 set 4 Light Blue Each +1 set 6 Maroon Each +2 set 9 Orange Each +2 set 10 Red Each +3 set 12 Yellow Each +3 set 14 Green Each +4 set 16 Blue Each +5 set 18 Landing on Owned Territories: Simple bonus items: Dungeonland: Xanathar, Rakshasas, Lurker Above, Illithid, Green Slime, Force Shield Dice: In honor of the polyhedral dice which make up D&D, the following dice are used: Movement around the outer board is 2-12. Dice on the outer board (travelling spots) is d8. Dice attacking the territory guardians is d10. Dice in the dungeon is d20. Dice vs the Tarrasque is d6 Dice to/from the Pools of Radiance and vs Castle Greyhawk is d4. Progress Indicators: A player can use an attack order to automatically take a progress indicator by attacking from his capital/Reserve. There are 4 side board vision spots and 1 capital vision spot. Taking one of these vision spots will remain for the player until another player takes the spot. How to Win: Accumulate enough bonus and attack from your player reserve location to defeat the Tarrasque guarding Castle Greyhawk. Defeating the Tarrasque allows you to move into Castle Greyhawk. If you retain Castle Greyhawk at the start of your next turn, you win! Note - the Tarrasque regenerates between turns. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionD&D-Opoly Enter the Dungeon wikilinks page: http://www.wargear.net/wiki/doku.php?id=boards:dnd-opoly:dnd-opoly Description: D&D-Opoly is a blend of the classic Monopoly board with D&D themes. Gameplay: Owning Territories: Purple Each +1 set 3 Light Blue Each +1 set 5 Maroon Each +1,1,2 set 6 Orange Each +2 set 8 Red Each +2,2,3 set 9 Yellow Each +2,3,3 set 10 Green Each +3,3,4 set 12 Blue Each +5 set 14 Landing on Owned Territories: Simple bonus items: Dungeonland: Xanathar, Rakshasas, Lurker Above, Illithid, Green Slime, Force Shield Dice: In honor of the polyhedral dice which make up D&D, the following dice are used: Movement around the outer board is 2-12. Dice on the outer board (travelling spots) is d8. Dice attacking the territory guardians is d10. Dice in the dungeon is d20. Dice vs the Tarrasque is d6 Dice to/from the Pools of Radiance and vs Castle Greyhawk is d4. Progress Indicators: A player can use an attack order to automatically take a progress indicator by attacking from his capital/Reserve. There are 4 side board vision spots and 1 capital vision spot. Taking one of these vision spots will remain for the player until another player takes the spot. How to Win: Accumulate enough bonus and attack from your player reserve location to defeat the Tarrasque guarding Castle Greyhawk. Defeating the Tarrasque allows you to move into Castle Greyhawk. If you retain Castle Greyhawk at the start of your next turn, you win! Note - the Tarrasque regenerates between turns. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionD&D-Opoly Limited Movement wikilinks page: http://www.wargear.net/wiki/doku.php?id=boards:dnd-opoly:dnd-opoly Description: D&D-Opoly is a blend of the classic Monopoly board with D&D themes. Unlike the default version, movement on the outer board is limited to a range of 4 to 9 spaces clockwise. Only the Stagecoaches allow for the 2 to 12 range. Gameplay: Owning Territories: Purple Each +1 set 4 Light Blue Each +1 set 6 Maroon Each +2 set 9 Orange Each +2 set 10 Red Each +3 set 12 Yellow Each +3 set 14 Green Each +4 set 16 Blue Each +5 set 18 Landing on Owned Territories: Simple bonus items: Dungeonland: Xanathar, Rakshasas, Lurker Above, Illithid, Green Slime, Force Shield Dice: In honor of the polyhedral dice which make up D&D, the following dice are used: Movement around the outer board is 2-12. Dice on the outer board (travelling spots) is d8. Dice attacking the territory guardians is d10. Dice in the dungeon is d20. Dice vs the Tarrasque is d6 Dice to/from the Pools of Radiance and vs Castle Greyhawk is d4. Progress Indicators: A player can use an attack order to automatically take a progress indicator by attacking from his capital/Reserve. There are 4 side board vision spots and 1 capital vision spot. Taking one of these vision spots will remain for the player until another player takes the spot. How to Win: Accumulate enough bonus and attack from your player reserve location to defeat the Tarrasque guarding Castle Greyhawk. Defeating the Tarrasque allows you to move into Castle Greyhawk. If you retain Castle Greyhawk at the start of your next turn, you win! Note - the Tarrasque regenerates between turns. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionD&D-Opoly Long Game wikilinks page: http://www.wargear.net/wiki/doku.php?id=boards:dnd-opoly:dnd-opoly Description: D&D-Opoly is a blend of the classic Monopoly board with D&D themes. In this scenario, the Tarrasque is set at 100 units. And dice vs Tarrasque is d4. Gameplay: Owning Territories: Purple Each +1 set 4 Light Blue Each +1 set 6 Maroon Each +2 set 9 Orange Each +2 set 10 Red Each +3 set 12 Yellow Each +3 set 14 Green Each +4 set 16 Blue Each +5 set 18 Landing on Owned Territories: Simple bonus items: Dungeonland: Xanathar, Rakshasas, Lurker Above, Illithid, Green Slime, Force Shield Dice: In honor of the polyhedral dice which make up D&D, the following dice are used: Movement around the outer board is 2-12. Dice on the outer board (travelling spots) is d8. Dice attacking the territory guardians is d10. Dice in the dungeon is d20. Dice vs the Tarrasque is at D6, to/from Pools of Radiance and vs Castle Greyahwk is d4. Progress Indicators: A player can use an attack order to automatically take a progress indicator by attacking from his capital/Reserve. There are 4 side board vision spots and 1 capital vision spot. Taking one of these vision spots will remain for the player until another player takes the spot. How to Win: Accumulate enough bonus and attack from your player reserve location to defeat the Tarrasque guarding Castle Greyhawk. Defeating the Tarrasque allows you to move into Castle Greyhawk. If you retain Castle Greyhawk at the start of your next turn, you win! Note - the Tarrasque regenerates between turns. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionD&D-Opoly Small Dungeon wikilinks page: http://www.wargear.net/wiki/doku.php?id=boards:dnd-opoly:dnd-opoly Description: D&D-Opoly is a blend of the classic Monopoly board with D&D themes. Gameplay: Owning Territories: Purple Each +1 set 4 Light Blue Each +1 set 6 Maroon Each +2 set 9 Orange Each +2 set 10 Red Each +3 set 12 Yellow Each +3 set 14 Green Each +4 set 16 Blue Each +5 set 18 Landing on Owned Territories: Simple bonus items: Dungeonland: Dice: In honor of the polyhedral dice which make up D&D, the following dice are used: Movement around the outer board is 2-12. Dice on the outer board (travelling spots) is d8. Dice attacking the territory guardians is d10. Dice in the dungeon is d20. Dice vs the Tarrasque is d6 Dice to/from the Pools of Radiance and vs Castle Greyhawk is d4. Progress Indicators: A player can use an attack order to automatically take a progress indicator by attacking from his capital/Reserve. There are 4 side board vision spots and 1 capital vision spot. Taking one of these vision spots will remain for the player until another player takes the spot. How to Win: Accumulate enough bonus and attack from your player reserve location to defeat the Tarrasque guarding Castle Greyhawk. Defeating the Tarrasque allows you to move into Castle Greyhawk. If you retain Castle Greyhawk at the start of your next turn, you win! Note - the Tarrasque regenerates between turns. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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