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Board DescriptionRavenloft Against the Vampire SE Ranger - Fighter - Cleric Based on the Ravenloft game/map/setting. Wikilink http://www.wargear.net/wiki/doku.php?id=boards:ravenloft:ravenloft Setting: From the ledge of his overlook, on the precipice of the chasm which yawns just below, Count Strahd Von Zarovich looks south and westward to the small village of Barovia. The Count's face displays a ruefull smile, for he has spied a small group of adventurers entering from beyond the mists. The group travels westward along the Old Svalich Road and proceeds through the gate, the imposing Svalich woods seeming to compress inwards on both sides. You, the player, have been invited to the castle for dinner. Will you accept? Goal: Many magic items are distributed throughout the realm. Some of the most powerful are within the confines of Castle Ravenloft, but only the truly courageous will brave that grim location. Grab these items and add to your persona to best utilize them to win the game. Note - use the matrix in the middle of the board to match magic items to your persona to determine bonuses. For the heroes, that means defeating Strahd. For Strahd, he will have to defeat all the heroes, using his Vampire Attack ability. Heroes beware, Strahd gains in power as the game progresses - it behooves the heroes to slay the vampire before his power overwhelms. Personas - Each player represents a distinct persona. Each has special abilities and each generates magic item bonuses based on the matrix in the center of the board. Magic items generate positive bonuses to life force based on the player's persona. There are 9 magic items with a variety of bonuses. The magic item matrix is on the center of the map for ease of reference. Unit placement is on for magic items and these locations can also fortify back to the life bonus. The items are spread about - 3 in the village, 3 in the countryside and 3 in the castle. Gameplay special notes: The Village of Barovia, places of interest The Countryside, places of interest Scrying locations: 1-North near Werewolf Trapper 2-NW near the Carnival 3-NW near the Stagecoach and Vistani Camp 4-West, on the Gingerbread path 5-SW on the swamp path near the Fountain 6-East on path to Van Ricthen's Tower The Vistani Camp, places of interest Castle Ravenloft, areas of interest The Castle is populated with several creatures, some basic and some monstrous and contains 3 of the magic items, each very powerful. Special persona powers: (also see Sunsword above for acquiring the Paladin) How to win: Heroes Each player's life force is his/her capital. The way to win the game is to obtain a portal key ( by acquiring a sufficient amount of magic items on the board), which unlocks a factory portal. On the player's next turn (as long as they retain the key until then), the portal fills with 20 units and can attack opposing player's life force at D6 vs D5. This version requires acquiring any 4 magic items by one of the hero personas to open the portal. A secondary way for the heroes to win is to enter the castle and make it's way to the Audience Hall, from which they can attack Strahd's life flask. A third way for the heroes to win is via the Cleric-to-Paladin. Strahd As mentioned at the top, Strahd wins by attacking the heroes' life flasks from his Vampire Attack location and taking over their personas. He wins when he conquers all hero personas. Strahd can also win by 'corrupting' a hero via his VA attack and retaining 4 magic items, using the corruped hero's portal win condition. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionRavenloft Against the Vampire SE Rogue - Fighter - Cleric Based on the Ravenloft game/map/setting. Wikilink http://www.wargear.net/wiki/doku.php?id=boards:ravenloft:ravenloft Setting: From the ledge of his overlook, on the precipice of the chasm which yawns just below, Count Strahd Von Zarovich looks south and westward to the small village of Barovia. The Count's face displays a ruefull smile, for he has spied a small group of adventurers entering from beyond the mists. The group travels westward along the Old Svalich Road and proceeds through the gate, the imposing Svalich woods seeming to compress inwards on both sides. You, the player, have been invited to the castle for dinner. Will you accept? Goal: Many magic items are distributed throughout the realm. Some of the most powerful are within the confines of Castle Ravenloft, but only the truly courageous will brave that grim location. Grab these items and add to your persona to best utilize them to win the game. Note - use the matrix in the middle of the board to match magic items to your persona to determine bonuses. For the heroes, that means defeating Strahd. For Strahd, he will have to defeat all the heroes, using his Vampire Attack ability. Heroes beware, Strahd gains in power as the game progresses - it behooves the heroes to slay the vampire before his power overwhelms. Personas - Each player represents a distinct persona. Each has special abilities and each generates magic item bonuses based on the matrix in the center of the board. Magic items generate positive bonuses to life force based on the player's persona. There are 9 magic items with a variety of bonuses. The magic item matrix is on the center of the map for ease of reference. Unit placement is on for magic items and these locations can also fortify back to the life bonus. The items are spread about - 3 in the village, 3 in the countryside and 3 in the castle. Gameplay special notes: The Village of Barovia, places of interest The Countryside, places of interest Scrying locations: 1-North near Werewolf Trapper 2-NW near the Carnival 3-NW near the Stagecoach and Vistani Camp 4-West, on the Gingerbread path 5-SW on the swamp path near the Fountain 6-East on path to Van Ricthen's Tower The Vistani Camp, places of interest Castle Ravenloft, areas of interest The Castle is populated with several creatures, some basic and some monstrous and contains 3 of the magic items, each very powerful. Special persona powers: (also see Sunsword above for acquiring the Paladin) How to win: Heroes Each player's life force is his/her capital. The way to win the game is to obtain a portal key ( by acquiring a sufficient amount of magic items on the board), which unlocks a factory portal. On the player's next turn (as long as they retain the key until then), the portal fills with 20 units and can attack opposing player's life force at D6 vs D5. This version requires acquiring any 4 magic items by one of the hero personas to open the portal. A secondary way for the heroes to win is to enter the castle and make it's way to the Audience Hall, from which they can attack Strahd's life flask. A third way for the heroes to win is via the Cleric-to-Paladin. Strahd As mentioned at the top, Strahd wins by attacking the heroes' life flasks from his Vampire Attack location and taking over their personas. He wins when he conquers all hero personas. Strahd can also win by 'corrupting' a hero via his VA attack and retaining 4 magic items, using the corruped hero's portal win condition. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionRavenloft Against the Vampire SE Rogue - Ranger - Cleric Based on the Ravenloft game/map/setting. Wikilink http://www.wargear.net/wiki/doku.php?id=boards:ravenloft:ravenloft Setting: From the ledge of his overlook, on the precipice of the chasm which yawns just below, Count Strahd Von Zarovich looks south and westward to the small village of Barovia. The Count's face displays a ruefull smile, for he has spied a small group of adventurers entering from beyond the mists. The group travels westward along the Old Svalich Road and proceeds through the gate, the imposing Svalich woods seeming to compress inwards on both sides. You, the player, have been invited to the castle for dinner. Will you accept? Goal: Many magic items are distributed throughout the realm. Some of the most powerful are within the confines of Castle Ravenloft, but only the truly courageous will brave that grim location. Grab these items and add to your persona to best utilize them to win the game. Note - use the matrix in the middle of the board to match magic items to your persona to determine bonuses. For the heroes, that means defeating Strahd. For Strahd, he will have to defeat all the heroes, using his Vampire Attack ability. Heroes beware, Strahd gains in power as the game progresses - it behooves the heroes to slay the vampire before his power overwhelms. Personas - Each player represents a distinct persona. Each has special abilities and each generates magic item bonuses based on the matrix in the center of the board. Magic items generate positive bonuses to life force based on the player's persona. There are 9 magic items with a variety of bonuses. The magic item matrix is on the center of the map for ease of reference. Unit placement is on for magic items and these locations can also fortify back to the life bonus. The items are spread about - 3 in the village, 3 in the countryside and 3 in the castle. Gameplay special notes: The Village of Barovia, places of interest The Countryside, places of interest Scrying locations: 1-North near Werewolf Trapper 2-NW near the Carnival 3-NW near the Stagecoach and Vistani Camp 4-West, on the Gingerbread path 5-SW on the swamp path near the Fountain 6-East on path to Van Ricthen's Tower The Vistani Camp, places of interest Castle Ravenloft, areas of interest The Castle is populated with several creatures, some basic and some monstrous and contains 3 of the magic items, each very powerful. Special persona powers: (also see Sunsword above for acquiring the Paladin) How to win: Heroes Each player's life force is his/her capital. The way to win the game is to obtain a portal key ( by acquiring a sufficient amount of magic items on the board), which unlocks a factory portal. On the player's next turn (as long as they retain the key until then), the portal fills with 20 units and can attack opposing player's life force at D6 vs D5. This version requires acquiring any 4 magic items by one of the hero personas to open the portal. A secondary way for the heroes to win is to enter the castle and make it's way to the Audience Hall, from which they can attack Strahd's life flask. A third way for the heroes to win is via the Cleric-to-Paladin. Strahd As mentioned at the top, Strahd wins by attacking the heroes' life flasks from his Vampire Attack location and taking over their personas. He wins when he conquers all hero personas. Strahd can also win by 'corrupting' a hero via his VA attack and retaining 4 magic items, using the corruped hero's portal win condition. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionRavenloft Against the Vampire SE Rogue - Ranger - Fighter Based on the Ravenloft game/map/setting. Wikilink http://www.wargear.net/wiki/doku.php?id=boards:ravenloft:ravenloft Setting: From the ledge of his overlook, on the precipice of the chasm which yawns just below, Count Strahd Von Zarovich looks south and westward to the small village of Barovia. The Count's face displays a ruefull smile, for he has spied a small group of adventurers entering from beyond the mists. The group travels westward along the Old Svalich Road and proceeds through the gate, the imposing Svalich woods seeming to compress inwards on both sides. You, the player, have been invited to the castle for dinner. Will you accept? Goal: Many magic items are distributed throughout the realm. Some of the most powerful are within the confines of Castle Ravenloft, but only the truly courageous will brave that grim location. Grab these items and add to your persona to best utilize them to win the game. Note - use the matrix in the middle of the board to match magic items to your persona to determine bonuses. For the heroes, that means defeating Strahd. For Strahd, he will have to defeat all the heroes, using his Vampire Attack ability. Heroes beware, Strahd gains in power as the game progresses - it behooves the heroes to slay the vampire before his power overwhelms. Personas - Each player represents a distinct persona. Each has special abilities and each generates magic item bonuses based on the matrix in the center of the board. Magic items generate positive bonuses to life force based on the player's persona. There are 9 magic items with a variety of bonuses. The magic item matrix is on the center of the map for ease of reference. Unit placement is on for magic items and these locations can also fortify back to the life bonus. The items are spread about - 3 in the village, 3 in the countryside and 3 in the castle. Gameplay special notes: The Village of Barovia, places of interest The Countryside, places of interest 1-North near Werewolf Trapper 2-NW near the Carnival 3-NW near the Stagecoach and Vistani Camp 4-West, on the Gingerbread path 5-SW on the swamp path near the Fountain 6-East on path to Van Ricthen's Tower The Vistani Camp, places of interest Castle Ravenloft, areas of interest The Castle is populated with several creatures, some basic and some monstrous and contains 3 of the magic items, each very powerful. Special persona powers: How to win: Heroes: Each player's life force is his/her capital. The way to win the game is to obtain a portal key ( by acquiring a sufficient amount of magic items on the board), which unlocks a factory portal. On the player's next turn (as long as they retain the key until then), the portal fills with 20 units and can attack opposing player's life force at D6 vs D5. This version requires acquiring any 4 magic items by one of the hero personas to open the portal. A secondary way for the heroes to win is to enter the castle and make it's way to the Audience Hall, from which they can attack Strahd's life flask. Strahd As mentioned at the top, Strahd wins by attacking the heroes' life flasks from his Vampire Attack location and taking over their personas. He wins when he conquers all hero personas. Strahd can also win by 'corrupting' a hero via his VA attack and retaining 4 magic items, using the corruped hero's portal win condition. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionRavenloft Against the Vampire SE The Three Clerics Based on the Ravenloft game/map/setting. Wikilink http://www.wargear.net/wiki/doku.php?id=boards:ravenloft:ravenloft Setting: From the ledge of his overlook, on the precipice of the chasm which yawns just below, Count Strahd Von Zarovich looks south and westward to the small village of Barovia. The Count's face displays a ruefull smile, for he has spied a small group of adventurers entering from beyond the mists. The group travels westward along the Old Svalich Road and proceeds through the gate, the imposing Svalich woods seeming to compress inwards on both sides. However, what Strahd does not realize is that this group of clerics is well aware of the dangers. They have been hired by the Burgomeister of Barovia to take the battle to Strahd and save the village...and one harbors a secret deadly to Strahd himself, for he is a Paladin. Goal: Many magic items are distributed throughout the realm. Some of the most powerful are within the confines of Castle Ravenloft, but only the truly courageous will brave that grim location. Grab these items and add to your persona to best utilize them to win the game. Note - use the matrix in the middle of the board to match magic items to your persona to determine bonuses. For the heroes, that means defeating Strahd. For Strahd, he will have to defeat all the heroes, using his Vampire Attack ability. Heroes beware, Strahd gains in power as the game progresses - it behooves the heroes to slay the vampire before his power overwhelms. Personas - Each player represents a distinct persona. Each has special abilities and each generates magic item bonuses based on the matrix in the center of the board. Magic items generate positive bonuses to life force based on the player's persona. There are 9 magic items with a variety of bonuses. The magic item matrix is on the center of the map for ease of reference. Unit placement is on for magic items and these locations can also fortify back to the life bonus. The items are spread about - 3 in the village, 3 in the countryside and 3 in the castle. Gameplay special notes: The Village of Barovia, places of interest The Countryside, places of interest Scrying locations: 1-North near Werewolf Trapper 2-NW near the Carnival 3-NW near the Stagecoach and Vistani Camp 4-West, on the Gingerbread path 5-SW on the swamp path near the Fountain 6-East on path to Van Ricthen's Tower The Vistani Camp, places of interest Castle Ravenloft, areas of interest The Castle is populated with several creatures, some basic and some monstrous and contains 3 of the magic items, each very powerful. Special persona powers: (also see Sunsword above for acquiring the Paladin) How to win: Heroes Each player's life force is his/her capital. The way to win the game is to obtain a portal key ( by acquiring a sufficient amount of magic items on the board), which unlocks a factory portal. On the player's next turn (as long as they retain the key until then), the portal fills with 20 units and can attack opposing player's life force at D6 vs D5. This version requires acquiring any 4 magic items by one of the hero personas to open the portal. A secondary way for the heroes to win is to enter the castle and make it's way to the Audience Hall, from which they can attack Strahd's life flask. A third way for the heroes to win is via the Cleric-to-Paladin. Strahd As mentioned at the top, Strahd wins by attacking the heroes' life flasks from his Vampire Attack location and taking over their personas. He wins when he conquers all hero personas. Strahd can also win by 'corrupting' a hero via his VA attack and retaining 4 magic items, using the corruped hero's portal win condition. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionRavenloft Against the Vampire SE Wizard - Fighter - Cleric Based on the Ravenloft game/map/setting. Wikilink http://www.wargear.net/wiki/doku.php?id=boards:ravenloft:ravenloft Setting: From the ledge of his overlook, on the precipice of the chasm which yawns just below, Count Strahd Von Zarovich looks south and westward to the small village of Barovia. The Count's face displays a ruefull smile, for he has spied a small group of adventurers entering from beyond the mists. The group travels westward along the Old Svalich Road and proceeds through the gate, the imposing Svalich woods seeming to compress inwards on both sides. You, the player, have been invited to the castle for dinner. Will you accept? Goal: Many magic items are distributed throughout the realm. Some of the most powerful are within the confines of Castle Ravenloft, but only the truly courageous will brave that grim location. Grab these items and add to your persona to best utilize them to win the game. Note - use the matrix in the middle of the board to match magic items to your persona to determine bonuses. For the heroes, that means defeating Strahd. For Strahd, he will have to defeat all the heroes, using his Vampire Attack ability. Heroes beware, Strahd gains in power as the game progresses - it behooves the heroes to slay the vampire before his power overwhelms. Personas - Each player represents a distinct persona. Each has special abilities and each generates magic item bonuses based on the matrix in the center of the board. Magic items generate positive bonuses to life force based on the player's persona. There are 9 magic items with a variety of bonuses. The magic item matrix is on the center of the map for ease of reference. Unit placement is on for magic items and these locations can also fortify back to the life bonus. The items are spread about - 3 in the village, 3 in the countryside and 3 in the castle. Gameplay special notes: The Village of Barovia, places of interest The Countryside, places of interest Scrying locations: 1-North near Werewolf Trapper 2-NW near the Carnival 3-NW near the Stagecoach and Vistani Camp 4-West, on the Gingerbread path 5-SW on the swamp path near the Fountain 6-East on path to Van Ricthen's Tower The Vistani Camp, places of interest Castle Ravenloft, areas of interest The Castle is populated with several creatures, some basic and some monstrous and contains 3 of the magic items, each very powerful. Special persona powers: (also see Sunsword above for acquiring the Paladin) How to win: Heroes Each player's life force is his/her capital. The way to win the game is to obtain a portal key ( by acquiring a sufficient amount of magic items on the board), which unlocks a factory portal. On the player's next turn (as long as they retain the key until then), the portal fills with 20 units and can attack opposing player's life force at D6 vs D5. This version requires acquiring any 4 magic items by one of the hero personas to open the portal. A secondary way for the heroes to win is to enter the castle and make it's way to the Audience Hall, from which they can attack Strahd's life flask. A third way for the heroes to win is via the Cleric-to-Paladin. Strahd As mentioned at the top, Strahd wins by attacking the heroes' life flasks from his Vampire Attack location and taking over their personas. He wins when he conquers all hero personas. Strahd can also win by 'corrupting' a hero via his VA attack and retaining 4 magic items, using the corruped hero's portal win condition. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionRavenloft Against the Vampire SE Wizard - Ranger - Cleric Based on the Ravenloft game/map/setting. Wikilink http://www.wargear.net/wiki/doku.php?id=boards:ravenloft:ravenloft Setting: From the ledge of his overlook, on the precipice of the chasm which yawns just below, Count Strahd Von Zarovich looks south and westward to the small village of Barovia. The Count's face displays a ruefull smile, for he has spied a small group of adventurers entering from beyond the mists. The group travels westward along the Old Svalich Road and proceeds through the gate, the imposing Svalich woods seeming to compress inwards on both sides. You, the player, have been invited to the castle for dinner. Will you accept? Goal: Many magic items are distributed throughout the realm. Some of the most powerful are within the confines of Castle Ravenloft, but only the truly courageous will brave that grim location. Grab these items and add to your persona to best utilize them to win the game. Note - use the matrix in the middle of the board to match magic items to your persona to determine bonuses. For the heroes, that means defeating Strahd. For Strahd, he will have to defeat all the heroes, using his Vampire Attack ability. Heroes beware, Strahd gains in power as the game progresses - it behooves the heroes to slay the vampire before his power overwhelms. Personas - Each player represents a distinct persona. Each has special abilities and each generates magic item bonuses based on the matrix in the center of the board. Magic items generate positive bonuses to life force based on the player's persona. There are 9 magic items with a variety of bonuses. The magic item matrix is on the center of the map for ease of reference. Unit placement is on for magic items and these locations can also fortify back to the life bonus. The items are spread about - 3 in the village, 3 in the countryside and 3 in the castle. Gameplay special notes: The Village of Barovia, places of interest The Countryside, places of interest Scrying locations: 1-North near Werewolf Trapper 2-NW near the Carnival 3-NW near the Stagecoach and Vistani Camp 4-West, on the Gingerbread path 5-SW on the swamp path near the Fountain 6-East on path to Van Ricthen's Tower The Vistani Camp, places of interest Castle Ravenloft, areas of interest The Castle is populated with several creatures, some basic and some monstrous and contains 3 of the magic items, each very powerful. Special persona powers: (also see Sunsword above for acquiring the Paladin) How to win: Heroes Each player's life force is his/her capital. The way to win the game is to obtain a portal key ( by acquiring a sufficient amount of magic items on the board), which unlocks a factory portal. On the player's next turn (as long as they retain the key until then), the portal fills with 20 units and can attack opposing player's life force at D6 vs D5. This version requires acquiring any 4 magic items by one of the hero personas to open the portal. A secondary way for the heroes to win is to enter the castle and make it's way to the Audience Hall, from which they can attack Strahd's life flask. A third way for the heroes to win is via the Cleric-to-Paladin. Strahd As mentioned at the top, Strahd wins by attacking the heroes' life flasks from his Vampire Attack location and taking over their personas. He wins when he conquers all hero personas. Strahd can also win by 'corrupting' a hero via his VA attack and retaining 4 magic items, using the corruped hero's portal win condition. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionRavenloft Against the Vampire SE Wizard - Ranger - Fighter Based on the Ravenloft game/map/setting. Wikilink http://www.wargear.net/wiki/doku.php?id=boards:ravenloft:ravenloft Setting: From the ledge of his overlook, on the precipice of the chasm which yawns just below, Count Strahd Von Zarovich looks south and westward to the small village of Barovia. The Count's face displays a ruefull smile, for he has spied a small group of adventurers entering from beyond the mists. The group travels westward along the Old Svalich Road and proceeds through the gate, the imposing Svalich woods seeming to compress inwards on both sides. You, the player, have been invited to the castle for dinner. Will you accept? Goal: Many magic items are distributed throughout the realm. Some of the most powerful are within the confines of Castle Ravenloft, but only the truly courageous will brave that grim location. Grab these items and add to your persona to best utilize them to win the game. Note - use the matrix in the middle of the board to match magic items to your persona to determine bonuses. For the heroes, that means defeating Strahd. For Strahd, he will have to defeat all the heroes, using his Vampire Attack ability. Heroes beware, Strahd gains in power as the game progresses - it behooves the heroes to slay the vampire before his power overwhelms. Personas - Each player represents a distinct persona. Each has special abilities and each generates magic item bonuses based on the matrix in the center of the board. Magic items generate positive bonuses to life force based on the player's persona. There are 9 magic items with a variety of bonuses. The magic item matrix is on the center of the map for ease of reference. Unit placement is on for magic items and these locations can also fortify back to the life bonus. The items are spread about - 3 in the village, 3 in the countryside and 3 in the castle. Gameplay special notes: The Village of Barovia, places of interest The Countryside, places of interest Scrying locations: 1-North near Werewolf Trapper 2-NW near the Carnival 3-NW near the Stagecoach and Vistani Camp 4-West, on the Gingerbread path 5-SW on the swamp path near the Fountain 6-East on path to Van Ricthen's Tower The Vistani Camp, places of interest Castle Ravenloft, areas of interest The Castle is populated with several creatures, some basic and some monstrous and contains 3 of the magic items, each very powerful. Special persona powers: How to win: Heroes Each player's life force is his/her capital. The way to win the game is to obtain a portal key ( by acquiring a sufficient amount of magic items on the board), which unlocks a factory portal. On the player's next turn (as long as they retain the key until then), the portal fills with 20 units and can attack opposing player's life force at D6 vs D5. This version requires acquiring any 4 magic items by one of the hero personas to open the portal. A secondary way for the heroes to win is to enter the castle and make it's way to the Audience Hall, from which they can attack Strahd's life flask. Strahd As mentioned at the top, Strahd wins by attacking the heroes' life flasks from his Vampire Attack location and taking over their personas. He wins when he conquers all hero personas. Strahd can also win by 'corrupting' a hero via his VA attack and retaining 4 magic items, using the corruped hero's portal win condition. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionRavenloft Against the Vampire SE Wizard - Rogue - Cleric Based on the Ravenloft game/map/setting. Wikilink http://www.wargear.net/wiki/doku.php?id=boards:ravenloft:ravenloft Setting: From the ledge of his overlook, on the precipice of the chasm which yawns just below, Count Strahd Von Zarovich looks south and westward to the small village of Barovia. The Count's face displays a ruefull smile, for he has spied a small group of adventurers entering from beyond the mists. The group travels westward along the Old Svalich Road and proceeds through the gate, the imposing Svalich woods seeming to compress inwards on both sides. You, the player, have been invited to the castle for dinner. Will you accept? Goal: Many magic items are distributed throughout the realm. Some of the most powerful are within the confines of Castle Ravenloft, but only the truly courageous will brave that grim location. Grab these items and add to your persona to best utilize them to win the game. Note - use the matrix in the middle of the board to match magic items to your persona to determine bonuses. For the heroes, that means defeating Strahd. For Strahd, he will have to defeat all the heroes, using his Vampire Attack ability. Heroes beware, Strahd gains in power as the game progresses - it behooves the heroes to slay the vampire before his power overwhelms. Personas - Each player represents a distinct persona. Each has special abilities and each generates magic item bonuses based on the matrix in the center of the board. Magic items generate positive bonuses to life force based on the player's persona. There are 9 magic items with a variety of bonuses. The magic item matrix is on the center of the map for ease of reference. Unit placement is on for magic items and these locations can also fortify back to the life bonus. The items are spread about - 3 in the village, 3 in the countryside and 3 in the castle. Gameplay special notes: The Village of Barovia, places of interest The Countryside, places of interest Scrying locations: 1-North near Werewolf Trapper 2-NW near the Carnival 3-NW near the Stagecoach and Vistani Camp 4-West, on the Gingerbread path 5-SW on the swamp path near the Fountain 6-East on path to Van Ricthen's Tower The Vistani Camp, places of interest Castle Ravenloft, areas of interest The Castle is populated with several creatures, some basic and some monstrous and contains 3 of the magic items, each very powerful. Special persona powers: (also see Sunsword above for acquiring the Paladin) How to win: Heroes Each player's life force is his/her capital. The way to win the game is to obtain a portal key ( by acquiring a sufficient amount of magic items on the board), which unlocks a factory portal. On the player's next turn (as long as they retain the key until then), the portal fills with 20 units and can attack opposing player's life force at D6 vs D5. This version requires acquiring any 4 magic items by one of the hero personas to open the portal. A secondary way for the heroes to win is to enter the castle and make it's way to the Audience Hall, from which they can attack Strahd's life flask. A third way for the heroes to win is via the Cleric-to-Paladin. Strahd As mentioned at the top, Strahd wins by attacking the heroes' life flasks from his Vampire Attack location and taking over their personas. He wins when he conquers all hero personas. Strahd can also win by 'corrupting' a hero via his VA attack and retaining 4 magic items, using the corruped hero's portal win condition. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionRavenloft Against the Vampire SE Wizard - Rogue - Fighter Based on the Ravenloft game/map/setting. Wikilink http://www.wargear.net/wiki/doku.php?id=boards:ravenloft:ravenloft Setting: From the ledge of his overlook, on the precipice of the chasm which yawns just below, Count Strahd Von Zarovich looks south and westward to the small village of Barovia. The Count's face displays a ruefull smile, for he has spied a small group of adventurers entering from beyond the mists. The group travels westward along the Old Svalich Road and proceeds through the gate, the imposing Svalich woods seeming to compress inwards on both sides. You, the player, have been invited to the castle for dinner. Will you accept? Goal: Many magic items are distributed throughout the realm. Some of the most powerful are within the confines of Castle Ravenloft, but only the truly courageous will brave that grim location. Grab these items and add to your persona to best utilize them to win the game. Note - use the matrix in the middle of the board to match magic items to your persona to determine bonuses. For the heroes, that means defeating Strahd. For Strahd, he will have to defeat all the heroes, using his Vampire Attack ability. Heroes beware, Strahd gains in power as the game progresses - it behooves the heroes to slay the vampire before his power overwhelms. Personas - Each player represents a distinct persona. Each has special abilities and each generates magic item bonuses based on the matrix in the center of the board. Magic items generate positive bonuses to life force based on the player's persona. There are 9 magic items with a variety of bonuses. The magic item matrix is on the center of the map for ease of reference. Unit placement is on for magic items and these locations can also fortify back to the life bonus. The items are spread about - 3 in the village, 3 in the countryside and 3 in the castle. Gameplay special notes: The Village of Barovia, places of interest The Countryside, places of interest Scrying locations: 1-North near Werewolf Trapper 2-NW near the Carnival 3-NW near the Stagecoach and Vistani Camp 4-West, on the Gingerbread path 5-SW on the swamp path near the Fountain 6-East on path to Van Ricthen's Tower The Vistani Camp, places of interest Castle Ravenloft, areas of interest The Castle is populated with several creatures, some basic and some monstrous and contains 3 of the magic items, each very powerful. Special persona powers: How to win: Heroes Each player's life force is his/her capital. The way to win the game is to obtain a portal key ( by acquiring a sufficient amount of magic items on the board), which unlocks a factory portal. On the player's next turn (as long as they retain the key until then), the portal fills with 20 units and can attack opposing player's life force at D6 vs D5. This version requires acquiring any 4 magic items by one of the hero personas to open the portal. A secondary way for the heroes to win is to enter the castle and make it's way to the Audience Hall, from which they can attack Strahd's life flask. Strahd As mentioned at the top, Strahd wins by attacking the heroes' life flasks from his Vampire Attack location and taking over their personas. He wins when he conquers all hero personas. Strahd can also win by 'corrupting' a hero via his VA attack and retaining 4 magic items, using the corruped hero's portal win condition. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionRavenloft Against the Vampire SE Wizard - Rogue - Ranger Based on the Ravenloft game/map/setting. Wikilink http://www.wargear.net/wiki/doku.php?id=boards:ravenloft:ravenloft Setting: From the ledge of his overlook, on the precipice of the chasm which yawns just below, Count Strahd Von Zarovich looks south and westward to the small village of Barovia. The Count's face displays a ruefull smile, for he has spied a small group of adventurers entering from beyond the mists. The group travels westward along the Old Svalich Road and proceeds through the gate, the imposing Svalich woods seeming to compress inwards on both sides. You, the player, have been invited to the castle for dinner. Will you accept? Goal: Many magic items are distributed throughout the realm. Some of the most powerful are within the confines of Castle Ravenloft, but only the truly courageous will brave that grim location. Grab these items and add to your persona to best utilize them to win the game. Note - use the matrix in the middle of the board to match magic items to your persona to determine bonuses. For the heroes, that means defeating Strahd. For Strahd, he will have to defeat all the heroes, using his Vampire Attack ability. Heroes beware, Strahd gains in power as the game progresses - it behooves the heroes to slay the vampire before his power overwhelms. Personas - Each player represents a distinct persona. Each has special abilities and each generates magic item bonuses based on the matrix in the center of the board. Magic items generate positive bonuses to life force based on the player's persona. There are 9 magic items with a variety of bonuses. The magic item matrix is on the center of the map for ease of reference. Unit placement is on for magic items and these locations can also fortify back to the life bonus. The items are spread about - 3 in the village, 3 in the countryside and 3 in the castle. Gameplay special notes: The Village of Barovia, places of interest The Countryside, places of interest Scrying locations: 1-North near Werewolf Trapper 2-NW near the Carnival 3-NW near the Stagecoach and Vistani Camp 4-West, on the Gingerbread path 5-SW on the swamp path near the Fountain 6-East on path to Van Ricthen's Tower The Vistani Camp, places of interest Castle Ravenloft, areas of interest The Castle is populated with several creatures, some basic and some monstrous and contains 3 of the magic items, each very powerful. Special persona powers: How to win: The Heroes Each player's life force is his/her capital. The way to win the game is to obtain a portal key ( by acquiring a sufficient amount of magic items on the board), which unlocks a factory portal. On the player's next turn (as long as they retain the key until then), the portal fills with 20 units and can attack opposing player's life force at D6 vs D5. This version requires acquiring any 4 magic items by one of the hero personas to open the portal. A secondary way for the heroes to win is to enter the castle and make it's way to the Audience Hall, from which they can attack Strahd's life flask. Strahd As mentioned at the top, Strahd wins by attacking the heroes' life flasks from his Vampire Attack location and taking over their personas. He wins when he conquers all hero personas. Strahd can also win by 'corrupting' a hero via his VA attack and retaining 4 magic items, using the corruped hero's portal win condition. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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