Lord of the (Gear) Rings
2nd Age Teams
(Based on Doom's Middle-Earth map from WF)
It is the year 3428 of the 2nd Age and forces of Sauron are on the move everywhere. Sauron threatens to cover the lands with a darkness that hasn't been seen since the days of Melkor, many ages ago and has forged in secret the great rings of power along with the One Ring in his effort to enslave all free peoples. The Last Alliance is agreed upon between the Elven lords Gil-Galad and Elrond and the Dune-Edain king Elendil (with his sons Isildur and Anarion).
This is the team version - Elrond, Isildur and Gil Galad vs Sauron and his ringwraith lieutenants, the Witch-King and Adunaphel.
SPECIAL BORDERS:
1) Special one-way attack locations:
Isengard can attack Helms Deep, Moria and Fangorn Forest (not all shown on map)
Helm's Deep can attack to Erech
Mithlond can attack Belegost and Minhiriath.
Far Harad can attack the Underground Tunnel into Mordor
2) Umbar can attack and be attacked by Anfalas, Dol Amroth and Pelargir (as indicated by two-way maroon arrows). Umbar attacks seaward with bonus.
SPECIAL DICE MODIFIERS:
1) Isengard attacks with advantage.
2) Several strongholds defend with advantage: These include Helms Deep, Angmar, Rivendell, Dol Guldor, Moria, Minas Tirith, Barad-Dur, Lorien and Umbar. Strongholds are denoted with small castle images. Capitols also have special one-way viewing to areas within their sphere.
3) Other locations (such as along Mordor's borders and Grey Havens) also enjoy defensive advantage.
PRE-TRANSFERS:
3 pre-transfer (fortify prior to issuing attack/transfer orders) allowed
MAX UNIT COUNTS:
Most strongholds have a max unit count of 15 units (Umbar has 16, Easterling Camp has 12).
Isengard has a unit max of 25.
Mithlond (Grey Havens) has a max unit count of 25 units.
The secret tunnel (into S. Mordor) has a max unit count of 8.
Very Special Note - if your capital is captured, you are eliminated and the conqueror assimilates 10% of your units (unless you have acquired more than one capital, in which case you survive until you lose all your capitals).
CAPITALS (in gold):
Elrond --> Rivendell
Witch-King --> Dol Guldor
Isildur --> Minas Tirith
Sauron --> Barad-Dur/Mt. Doom
Gil-Galad --> Mithlond
Adunaphel --> Easterling Encampment