185 Open Daily games
4 Open Realtime games
  • Status: Retired
  • Version: 16.0
  • Designer: Thingol
  • Rating:
  • Rating Score: 6.00 out of 10 [3 ratings]
  • Difficulty: Intermediate
  • Created Date: 26th Nov 2016
  • Release Date: 24th Aug 2012
  • Games Played: 0

Design Information
Territories 108
Continents 26
Advanced Features View Only Borders
One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
4 5 6 7
8
Card Sets Worth 4,6,8,10,4,6,4
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Disabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Gandalf
Witch-King
Aragorn
Wild
Seat Color Starting Cards Starting Bonus Win Condition
1 Gondor Default Default
2 Easterlings Default Default
3 Harad Default Default
4 Aragorn Default Default
5 Gandalf Default Default
6 Rohan Default Default
7 Khand Default Default
8 Lorien Default Default
9 Legolas Default Default
10 Gimli Default Default
11 Dol Amroth Default Default
12 Saruman Default Default
13 Enygma Default Default

Board Description

Lord of the (Gear) Rings

Basic Complete version

(Based on Doom's Middle-Earth map from WF)

It is the year 3019 of the 3rd age and forces are on the move everywhere. Sauron threatens to cover the lands with a darkness that hasn't been seen since the days of Melkor, many ages ago. And, if that wasn't peril enough, the corrupt wizard Curunir has arisen in might in Isengard and seeks to assert his own dominance by securing the 'One Ring.'

It is up to you to find the courage to build an army of men, elves, dwarves or hobbits and restore peace to Middle Earth...for oft help comes from the hands of the weak when the wise falter.

SPECIAL BORDERS:

1) Special one-way attack locations:

Isengard can attack Helms Deep, Moria and Fangorn Forest (not all shown on map)

Helm's Deep can attack to Erech

Mithlond can attack Belegost and Minhiriath.

Mordor, in the SE, can attack thru an Underground Tunnel into Far Harad (at penalty)

2) Umbar can attack and be attacked by Anfalas, Dol Amroth and Pelargir (as indicated by two-way maroon arrows). Umbar attacks sea-ward with bonus.

3) Possessing a stronghold allows viewing of ownership of other nearby strongholds and, in some instances, additional ranges (ie - Minas Tirith can view all territories within Gondor). This is very important in the light fog game.

SPECIAL DICE MODIFIERS:

1) Isengard attacks with advantage.

2) Several strongholds defend with advantage: These include Helms Deep, Angmar, Rivendell, Dol Guldor, Moria, Minas Tirith, Barad-Dur, Lorien and Umbar. Strongholds are denoted with small castle images.

3) Other locations (such as along Mordor's borders and Grey Havens) also enjoy defensive advantage.

MAX UNIT COUNTS:

Most strongholds have a max unit count of 15 units.

Isengard has a unit max of 25.

Mithlond (Grey Havens) has a max unit count of 25 units.

The secret tunnel (from S. Mordor to Harad) has a max unit count of 8.

Scenarios:

7) Basic Version Complete

Adds the regionss of Khand and Forodwaith

This changes gameplay in the East and SouthEast as Khand borders Mordor, Rhun and Harad.

In the North, Forodwaith borders Arnor as well as Rhovanion and Rhun.

Additionally, if a player controls Mordor, Harad, Umbar, Rhun and Khand, the player

receives the Eastern Shadow bonus of 5. A player who controls both Gondor and Rohan

will receive the Realms of Gondor bonus of 5.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed4
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,4,6,8,10,4,6,4
Must capture non-empty territory to earn cardOn
Card deckA:15 B:15 C:15 W:3

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn4
Elimination bonus10
Capturing of reserves on eliminationOn
Maximum reserve units15
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory4
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone