77 Open Daily games
2 Open Realtime games
  • Status: Live
  • Version: 12.0
  • Designer: M57
  • Rating:
  • Rating Score: 7.76 out of 10 [38 ratings]
  • Difficulty: Advanced
  • Created Date: 5th Jul 2015
  • Release Date: 18th Dec 2011
  • Games Played: 0

Design Information
Territories 42
Continents 170
Advanced Features Factories
Board Settings
Gameplay Turn Based
Available Players
4 5 6 7
8 9 10 11
12 13 14
Card Sets Worth 6,9,12,15,18,21,24
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
Bombings and Assasinations
Thought it up
Seat Color Team Starting Cards Starting Bonus Win Condition

Board Description

You're minding your own business playing a nice game of what you thought was basically WarGear Warfare on a pretty cool looking map when you begin to notice that every time it's your turn, armies spring up all around your territories. Some have appeared on your territories as well. So you check the history and quickly realize that since your last turn, close to 200 armies have appeared all over the board in seemingly random fashion.

"This is madness! There's mayhem everywhere.", you exclaim with frustration.

Calm down, Grasshopper. It's not madness. Nor is it mayhem. It's just a little Anarchy. Read on if you want to understand how it works. Otherwise, feel free to continue to play in a constant state of confusion ..and perhaps even a little paranoia.

In Anarchy, armies are consistently rising up around all of your territories. This is because at the beginning of your turn, every one of your territories produces a single army on every adjacent territory, regardless of whether or not you own it. But don't panic; at the start of your neighboring opponents' turns, their territories are placing armies on your territories.

This army creation scheme puts a lot of units on the board over the course of a complete round of turns - potentially two for every border.

Remember, you are strengthening all of your adjacent opponents at each start of your turn, so it's not a bad idea to control adjacent territories. When you control neighboring territories, they become "cooperative" and create armies on each other.

2 fortifies

WarGear Warfare borders except Scandinavia and Iceland do NOT share a border.

15 Unit Elimination Bonus

1 Unit for each 2 territories held with a 4 army minimum.

Nearly triple the standard Continental Bonuses

Cards: 6,9,12,15..

Medium Fog -- but the creator of the game can change it.

Bring extra paint; you're gonna need it.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff


Card CaptureOn
Maximum number of cards allowed5
Card values6,9,12,15,18,21,24,27,30,33,36
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned2
Minimum bonus units per turn4
Elimination bonus15
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone