Axis & Allies 3v3
No Neutrals
wikilinks:
http://www.wargear.net/wiki/doku.php?id=boards:axis_v_allies_3v3:axis_v_allies_3v3&#strategies_and_tips
This map differs from Toaster's original game in the following ways:
Inclusion of 6th 'power', Italy. Italy now goes first in turn order.
Inclusion of neutrals into play. Taking a neutral incurs a penalty bonus as indicated on the map, but some neutrals may be worth the effort to take. Note - Turkey and SE Europe are now bordered. (note - this scenario doesn't use neutrals)
Extra firepower/protection for Capitols...they defend and attack with an additional +5% advantage (UK with +10% due to relatie local air superiority and huge surface fleet). Capitols: Italy - Northern Italy USSR - Russia proper Germany - East Germany United Kingdom - England Japan - Japan proper US - Eastern US
Small changes to troop allotments and to a few country unit caps (though no change to formula for how max units is calculated). Some countries have been split into 2 spots.
Additional Changes:
1) Capital Cities - if a nation loses it's capitol city, the conquering power takes over 40% of it's holdings. In the very rare instance when a nation takes a capitol and loses one in the same turn, it will remain active.
2) Strategic bombing - Each capital (exception of US, which has bomber command located in W. China) has a limited (5 units max) bomber command which can attack as artillery to adjacent capitols. This attack is at 85% offensive dice and AA only hits at 35% rate.
3) Additional changes over the 'Capitol's version - strategic bombers can now bomb a range of targets, not just capitols. Furthermore, the US and Japan have an added bombing capability in the Pacific (Japan at New Guinea and US at Hawaii).
4) Neutrals cannot be attacked in this version. Placement is enabled for owned territories. northern Africa connects to southern Africa through Egypt only.
Scenarios:
1) Basic (capitol elimination/assimilation)
2) pick your role (capitols)
3) Factory placement only
4) Capitols - no neutrals