You always knew there were multiple universes out there, right? Now you can prove it by playing one game in two places at the same time.
Win Condition: Capture all of the territories on JUST ONE map to win the game.
Note: Once you have accomplished this, the game will not end until AFTER your placement phase on your next turn.
The two worlds on the map are not connected by any attack boarders; however, depending on the scenario, play on one impacts play on the other.
Scenarios
Einstien Was Right: This is the basic game with no extra rules. Einstein felt there is no such thing as entanglement. Play on one world is in no way connected to play on the other.
In this scenario: Beam me Over, you can "teleport" across the universe to 'opposite' territories. Special Heisenberg compensating fortify-only borders make it possible.
Doppelganger: Ownership of a territory engages a factory that puts a unit on its "doppelganger" regardless of who owns the doppelganger.
Wormhole: Similar to Doppelganger (see above) except that while ownership of an upper map territory puts an army on it's doppelganger, the opposite holds true for having ownership of a lower map territory, where it subtracts one army from its upper doppelganger territory.
Erratta and teeny tiny fine print: There are custom starting bonues that affect the first two players on most scenarios, giving them less units to place on the first round only ..so as to mitigate the advanatage early players typically enjoy.