191 Open Daily games
3 Open Realtime games
  • Status: Retired
  • Version: 1.0
  • Designer: M57
  • Rating:
  • Rating Score: 8.30 out of 10 [10 ratings]
  • Difficulty: n/a
  • Created Date: 26th Mar 2014
  • Release Date: 10th Apr 2014
  • Games Played: 0

Design Information
Territories 85
Continents 14
Advanced Features Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
4 5 6 7
8 9 10 11
12 13 14 15
16
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
A
B
C
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 1 Capture Territory Winner Winner
2 Green 2 Capture Territory Winner Winner
3 Blue 3 Capture Territory Winner Winner
4 Almost Black Default Capture Territory Winner Winner
5 Orange Default Capture Territory Winner Winner
6 Purple Default Capture Territory Winner Winner
7 Light Grey Default Capture Territory Winner Winner
8 Cyan Default Capture Territory Winner Winner
9 Lime Default Capture Territory Winner Winner
10 Pink Default Capture Territory Winner Winner
11 Yellow Default Capture Territory Winner Winner
12 Navy Default Capture Territory Winner Winner
13 Brown Default Capture Territory Winner Winner
14 Violet Default Capture Territory Winner Winner
15 Khaki Default Capture Territory Winner Winner
16 SkyBlue Default Capture Territory Winner Winner

Board Description

You always knew there were multiple universes out there, right? Now you can prove it by playing one game in two places at the same time.

Win Condition: Capture all of the territories on JUST ONE map to win the game.

Note: Once you have accomplished this, the game will not end until AFTER your placement phase on your next turn.

The two worlds on the map are not connected by any attack boarders; however, depending on the scenario, play on one impacts play on the other.

Scenarios

Einstien Was Right: This is the basic game with no extra rules. Einstein felt there is no such thing as entanglement. Play on one world is in no way connected to play on the other.

In this scenario: Beam me Over, you can "teleport" across the universe to 'opposite' territories. Special Heisenberg compensating fortify-only borders make it possible.

Doppelganger: Ownership of a territory engages a factory that puts a unit on its "doppelganger" regardless of who owns the doppelganger.

Wormhole: Similar to Doppelganger (see above) except that while ownership of an upper map territory puts an army on it's doppelganger, the opposite holds true for having ownership of a lower map territory, where it subtracts one army from its upper doppelganger territory.

Erratta and teeny tiny fine print: There are custom starting bonues that affect the first two players on most scenarios, giving them less units to place on the first round only ..so as to mitigate the advanatage early players typically enjoy.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone