236 Open Daily games
1 Open Realtime game
  • Status: Live
  • Version: 1.0
  • Designer: psilofyr
  • Rating:
  • Rating Score: 6.67 out of 10 [33 ratings]
  • Difficulty: Intermediate
  • Created Date: 27th Oct 2013
  • Release Date: 21st Mar 2014
  • Games Played: 0

Design Information
Territories 180
Continents 77
Advanced Features View Only Borders
One-way Borders
Border Modifiers
Fortify Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,7,10,13,16,19,4
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 1 [View]
 
Cards
Wolf
Lion
Dragon
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 House Stark 0 Default
2 House Lannister 0 Default
3 House Targaryen 0 Default
4 House Arryn 0 Default
5 House Baratheon 0 Default
6 House Greyjoy 0 Default
7 House Tyrell 0 Default
8 House Tully 0 Default
9 House Martell 0 Default
10 The Magisters 0 Default
11 The Wildlings 0 Default
12 The Night's Watch 0 Default
13 The Ibbenese 0 Default
14 The Volantine 0 Default
15 The Lhazarene 0 Default
16 The Norvosi 0 Default

Board Description

A colossal crusade for control of the lands between the ice and the shadow. Winter is coming and the lands of Westeros and Essos must stand united against the white walkers, or the realms of man will surely perish. In this scenario, all borders and continents are identical to the default scenario. However, each player starts with only the capital city of the color they've chosen. Which House will prevail?

Cities and naval territories can hold a maximum of 20 units, while capitals may hold 25. Holding all cities in a continent (including border cities and excluding capitals confers a bonus equal to the number of cities held less 1.

Naval territories may only be attacked from a port city (any city bordering a naval territory), or at a significant penalty from island territories. Allocation of units is disabled for naval territories.

Fortification is permitted between cities connected by roads (red dashed lines).

Capitals house massive defensive fortifications and an active spy network, and thus defend at +2 and are able to view the capitals of neighboring continents. To gain the bonus for a continent, you must capture all of its territories AND the capital. Control of non-capital cities is not required.

Attacking into rough terrain (mountains, forests, or swamp) carries a -1 penalty, unless attacking from a city (the secret ways are known to the locals) or from the same terrain type.

Rivers form impassable boundaries, except where bridged by a road. So too does the Wall. In this scenario the Wall is treated as a continent, home to the Night's Watch, and includes two new territories formerly part of the Northlands.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed5
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,7,10,13,16,19,22,25,4,7,4
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn1
Elimination bonus10
Capturing of reserves on eliminationOn
Maximum reserve units15
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionSeats
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Player0
Decrease unit count per player5
Initial unit count minimum0
Territory selectionAutomatic
Unit placementAutomatic
Neutral countHigh
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsSeats