183 Open Daily games
3 Open Realtime games
  • Status: Retired
  • Version: 1.0
  • Designer: M57
  • Rating:
  • Rating Score: 8.86 out of 10 [21 ratings]
  • Difficulty: n/a
  • Created Date: 17th Mar 2013
  • Release Date: 21st Mar 2013
  • Games Played: 0

Design Information
Territories 435
Continents 18
Advanced Features Border Modifiers
Fortify Only Borders
One-way Borders
Attack Only Borders
View Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Lieutenant-General von Zieten
Feild Marshall von Blücher
Lord Arthur Wellesly
Wild
Seat Color Starting Cards Starting Bonus Win Condition
1 les bleus Default Default
2 Red Default Default

Board Description

The victory conditions for this board are NOT standard. If you read nothing else, read the following paragraph carefully:

The object of this game is to transfer at least 17 units from your space in the lower right hand legend to the middle box in the lower left hand legend. The only way to do this is to create a complete supply line from the top of the board to the bottom of the board (or vice versa). Because the board allows you to transfer units to any connected spaces, you may use one of your two transfers to move those units into the middle box of the left legend. On your next turn you may deliver the coup de grace by attacking from the middle box to your opponent's capital.

A few things to keep in mind: The middle box in the left legend has a -16 per turn booby trap to keep you from moving units into that box before you have completed your supply line. You need to transfer 17 or more units to the middle box IN ONE TURN.

Rules

  • The territory bonus is 1 unit per 8 territories held with a minimum of 3 each turn.
  • Placement is DISABLED on territories that are not on a road. BUT, Off-road territories are stronger positions, they attack roads with a +2 advantage and defend from roads with a +1 advantage.
  • There are 5 attacks per turn.
  • Return to Attack is OFF - this makes it tricky to manage resources, but it is a requirement in order for the board to work properly.
  • Abandon is ON, with retention.
  • Reinforcements from the right hand legend can also be used to fortify to the top of the map (if you're the British) or bottom of the map (if you are the French). They can also be transferred to left box in the left hand legend and held until you complete your supply line. Remember that you need to have at least 17 units available for transfer when you have completed the supply line.
  • It's also possible to fortify back from the board to the left box in the left hand legend.
  • Prussian Reinforcements Scenario

    The British start with a slightly inferior position and less armies. Beginning on the 10th turn, FIVE additional "Prussian" troops are added to the Red (British) reinforcements total for every turn until the end of the game. These units are added to the box in your right hand legend. There's a nifty-cool countdown clock on the board (Thanks for the suggestion, Andernut) so the suspense mounts as the moment draws near.

    Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOff
    Number of attacks allowed5
    Number of fortifies allowed2
    Multiple attacksOn
    Allow fortificationConnected
    Allow abandonment of territoriesOn
    Abandoned territories revert to neutralNever
    Fog typeLight
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledNo
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed5
    Card values5,5,5,5,5,5,5,5,5,5,5
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned8
    Minimum bonus units per turn3
    Elimination bonus0
    Capturing of reserves on eliminationOn
    Maximum reserve units0
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOn
    Lock seat orderOn
    Lock starting bonus to:Seat
    Allow seat selectionNone
    Capital citiesOn
    Capital city captureOn
    Capital city unit assimilation %0
    Destroy unallocated CapitalsOn
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOn
    Allow players to choose seats / teamsNone