A Western Showdown!
Changes from Original are in red.
At the beginning of the game you start with:Gunslinger - This is your capital. Lose it and lose the game. Capture the other player's and win. (You do not have to capture your oponents barrel to win.)Gun - See below for what you can do with your gun. You can empty your gun's units, and you automatically reown it at the beginning of your next turn. One additional unit is placed in your gun every turn.
WARNING! YOUR GUN IS A VERY SMALL TERRITORY! Barrel - Each round you own your barrel 8 units are placed into your gunslinger. You can shoot out the other players barrel, but you cannot capture it, or recapture your own when you lose it. Lantern - Your lantern gives you vision to the other players gunslinger, his gun, and his barrel. It also gives vision to the hawk, the skull, the armadillo, the snake, and all cacti. You can shoot out the other players lantern, but you cannot capture it. You cannot recapture your lantern after you lose it. You can always see the other players lantern.
Your gun can shoot at the following:The other gunslinger. Reduce him to zero and win the game.The other player's lantern. Reduce it to zero and take away his vision.The other player's barrel. Reduce it to zero and take away one of his bonuses.The other player's canteen. If he loses this he will lose 5 units each of his turns from his gunslinger.Each small cactus, the armadillo and the snake. Owning each of these gives a 2 unit bonus that you can place anywhere.The hawk and the skull. Owning each of these gives a 4 unit bonus that you can place anywhere.Each big cactus. Owning each of these gives a 8 unit bonus that you can place anywhere.Your bullets. The first three are worth +1 each. The next two are +2 each. The last +3. These units are automatically placed in your gun. Each bullet has a unit maximum of 1 - so you can attack with 3's and not worry about wasting units. Your bullets cannot be attacked or seen by your opponent.
A few other things:
There is no fortifying in this game.
You won't get a card if you just shoot out a barrel or a lantern or a canteen.
You can hold unlimited cards. Each set is worth 3 units.
Player 2 starts out with a few more units
Each gun and gunslinger starts with more units.
The Wild image is Doc Holiday. The others are the Earp brothers.
Special thanks to Affordablecards for extensive playtesting on this scenario.