172 Open Daily games
3 Open Realtime games
  • Status: Retired
  • Version: 2.0
  • Designer: Ozyman
  • Rating:
  • Rating Score: 9.37 out of 10 [71 ratings]
  • Difficulty: Advanced
  • Created Date: 7th Jan 2012
  • Release Date: 27th Nov 2011
  • Games Played: 0

Design Information
Territories 101
Continents 35
Advanced Features View Only Borders
One-way Borders
Border Modifiers
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Wheel
Tools
Fire
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Yellow Default Default
2 Blue Default Default
3 Red Default Default
4 Green Default Default
5 Black Default Default
6 Orange Default Default
7 Purple Default Default
8 Grey Default Default
9 Cyan Default Default
10 Lime Default Default
11 Pink Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

This is the straightforward world map scenario. Unlike the other scenarios - No tech or laboratories, but there are still capitals.

Capitals

Capitals start neutral, defend at +1, are worth +2 and can see one territory in each continent (the one closest to the capital). Capitals also expose you to sudden death. If you take a capital, and then lose all your capitals you will be eliminated.

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

5 fortifies to any bordering

Acknowledgements

I'd like to thank Alpha, CK66, & Livia for their help in debugging and playtesting.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed5
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn4
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone