82 Open Daily games
3 Open Realtime games
  • Rating:
  • Rating Score: 7.00 out of 10 [38 ratings]
  • Difficulty: Beginner
  • Created Date: 23rd Nov 2009
  • Release Date: 26th Jan 2010
  • Games Played: 1242

Design Information
Territories 70
Continents 10
Advanced Features Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Samurai Warrior
Samurai Horseman
Samurai Archer
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition

Board Description

Feudal Japan Wargear

This map is based on the game Shogun released in 1986 by game maker Milton Bradley as part of their Gamemaster series. Set in feudal Japan, two to eight players take control of a fictional warlord and pit their armies against one another in hopes of winning the title Shogun.

RULES:

The small islands give a bonus if controlled. On the main island there are a number of citadels. Each citadel starts out as a neutral area. The citadel confers a +1 bonus to the defender. In addition control of a citadel confers a +2 army bonus.

The capital, Kyoto is designated with a star and is a separate territory. The area around Kyoto does not offer any bonus or give any modifiers. Kyoto confers a +1 bonus to the defender and in addition gives a bonus of four armies.

There are three transfers. Cannot switch between transfer and attack.

A D8 die is used.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOff
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn4
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice8
Number of sides on Defender's Dice8

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone