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proving_grounds:proving_grounds:universal_vs_autocapture_hierarchy

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proving_grounds:proving_grounds:universal_vs_autocapture_hierarchy [2017/02/28 11:36]
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proving_grounds:proving_grounds:universal_vs_autocapture_hierarchy [2017/02/28 12:26] (current)
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-Answer: The game engine first checks all territories for continents and lists their actions. Secondly, it hierarchises the actions based on action type. Capture and Neutralisation take precedence over factory bonuses. In this case, T2 captures T4, the bonuses from T1 and T2 are summed and applied.+Answer: The game engine first checks all territories for active continents and lists their actions. Secondly, it hierarchises the actions based on action type. Capture and Neutralisation take precedence over factory bonuses. In this case, T2 captures T4, and then, the bonuses from T1 and T2 are summed and applied - if T3 is active, its bonus will also be summed to the total. This results in a negative number of units in T4, but when this happens the engine sets the number to 1 if Abandon is OFF or to 0 if Abandon is ON.
proving_grounds/proving_grounds/universal_vs_autocapture_hierarchy.1488299797.txt.gz ยท Last modified: 2017/02/28 11:36 by redshift