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proving_grounds:proving_grounds:universal_vs_autocapture_hierarchy

Per the thread..

It appears as if when two continents point at a single factory where one is Universal and another is AutoCapture, the factory territory is Captured.. It doesn't seem to matter what the values of the bonuses are ..or the order of execution.

In the above diagram, Abandon is OFF and T4 starts the turn owned by an opponent or Neutral. T1 is a Universal Continent, and T2 is an AutoCapture Continent

If a player owns T1 and T2, T4 will always be captured and have 1 unit.

One might think that if T1 fires first, it would bring T4 down to 1 unit (without changing ownership) and then T2 would AutoCapture and put 5 units on T4

Is this the intended behavior? If so, should it work this way?

Answer: The game engine first checks all territories for active continents and lists their actions. Secondly, it hierarchises the actions based on action type. Capture and Neutralisation take precedence over factory bonuses. In this case, T2 captures T4, and then, the bonuses from T1 and T2 are summed and applied - if T3 is active, its bonus will also be summed to the total. This results in a negative number of units in T4, but when this happens the engine sets the number to 1 if Abandon is OFF or to 0 if Abandon is ON.

proving_grounds/proving_grounds/universal_vs_autocapture_hierarchy.txt · Last modified: 2017/02/28 12:26 by redshift