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general:dice_probabilities [2013/08/25 12:12]
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general:dice_probabilities [2013/10/26 09:33] (current)
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 ====== Dice ====== ====== Dice ======
  
-====Odds for Versus-Dice==== +====Odds for Turn-Based Games==== 
- +  
-useful tool for calculating odds developed by [[wargear_personalities:bio:ozyman|Ozyman]]: http://prestopnik.com/wargear/+[[http://prestopnik.com/wargear/ 
 +|website that allows you to calculate odds and simulate rolls]]((developed by [[wargear_personalities:bio:ozyman|Ozyman]]))
  
 ====Estimating SimulGear Probabilities==== ====Estimating SimulGear Probabilities====
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  **Defender Percentage** - For each defender dice rolled above the //Defender Percentage//, one attacker is killed.   **Defender Percentage** - For each defender dice rolled above the //Defender Percentage//, one attacker is killed. 
  
-For example, if Attack is set to 60% and Defend is set to 75%, if an order is for Attack 10 units to territory with Defender of 10 units, then the system rolls ten (10) 100 sided dice for the Attack and for every dice that is 40 or greater will kill one Defender unit, the system also rolls ten (10) 100 sided dice for the Defender and for every dice that is 25 or greater will kill one Attacking unit. +Example: The border between two territories is set to 60% for Attacker and 75% for Defender. 10 units Attack to territory with units defending. 
-  ..the above sentences are very difficult to understand.+  * Ten (10) 100-sided dice are rolled for the Attacker. For every dice that is 40 or greaterone Defending unit is killed.  (100 - 60% = 40) 
 +  * Eight (8) 100-sided dice for the Defender. For every dice that is 25 or greaterone Attacking unit is killed(100 - 75% = 25) 
  
-+It is //**important to note**// that the Attack % and Defend % is not a guaranteed kill % but instead an average kill %. In the example, the Attacker/Defender could actually kill anywhere from 0-100% depending on the outcome of the dice rolls.
->Note: The Attack % and Defend % is not a guaranteed kill % but instead an average kill %. In the example, the Attacker/Defender could actually kill anywhere from 0-100% depending on the outcome of the dice rolls.+
  
 The final note is important to keep in mind, as multiplying the number of attacking units by the Attack % will give you only an //expected value// (EV) for how many defending units you would eliminate. The EV tells you the average of all the attack outcomes if you replicated this attack thousands of times. The EV is useful for making a quick estimation of how many units you will need, at minimum, on a given attack or defense. However,  it is not necessarily a safe bet to always base your orders on the EV since it does not give you the the probability of successfully conquering a territory if you attack X defenders with Y units. The final note is important to keep in mind, as multiplying the number of attacking units by the Attack % will give you only an //expected value// (EV) for how many defending units you would eliminate. The EV tells you the average of all the attack outcomes if you replicated this attack thousands of times. The EV is useful for making a quick estimation of how many units you will need, at minimum, on a given attack or defense. However,  it is not necessarily a safe bet to always base your orders on the EV since it does not give you the the probability of successfully conquering a territory if you attack X defenders with Y units.
general/dice_probabilities.1377447144.txt.gz · Last modified: 2013/10/26 09:33 (external edit)