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designer_workshop:modeling_language [2013/09/04 00:35] Ozyman |
designer_workshop:modeling_language [2013/10/26 09:33] (current) |
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but the previous example might be necessary to use if more complex dice modifiers are involved. | but the previous example might be necessary to use if more complex dice modifiers are involved. | ||
- | Hmm.. and this is even more efficient.. | + | This is even more efficient |
{{ : | {{ : | ||
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Here is an example of a 24 x 3 array (72 factories), where each of the three player territories put a single unit on any named territory that they control. | Here is an example of a 24 x 3 array (72 factories), where each of the three player territories put a single unit on any named territory that they control. | ||
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+ | ==== Appendix? ==== | ||
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+ | ^ WG Map Element ^ is represented in the WGML with ^ | ||
+ | | Territory, Disabled | Circle | | ||
+ | | Territory, Enabled | Square | | ||
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