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designer_workshop:modeling_language [2013/09/04 00:35]
Ozyman
designer_workshop:modeling_language [2013/10/26 09:33] (current)
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 but the previous example might be necessary to use if more complex dice modifiers are involved. but the previous example might be necessary to use if more complex dice modifiers are involved.
  
-Hmm.. and this is even more efficient..+This is even more efficient if these four do not border any other territories.
 {{ :designer_workshop:borders_7.png |}} {{ :designer_workshop:borders_7.png |}}
  
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  \\   \\ 
 Here is an example of a 24 x 3 array (72 factories), where each of the three player territories put a single unit on any named territory that they control. Here is an example of a 24 x 3 array (72 factories), where each of the three player territories put a single unit on any named territory that they control.
 +
 +==== Appendix? ====
 +
 +^ WG Map Element ^ is represented in the WGML with ^
 +| Territory, Disabled | Circle | 
 +| Territory, Enabled | Square | 
 +
 +
designer_workshop/modeling_language.1378269301.txt.gz ยท Last modified: 2013/10/26 09:33 (external edit)