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designer_workshop:modeling_language [2013/08/24 14:31]
M57 [Border Drawing Conventions]
designer_workshop:modeling_language [2013/10/26 09:33] (current)
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 ===== WarGear Modeling Language ===== ===== WarGear Modeling Language =====
  
-(//Original idea from Ozyman//)+(//Original idea from Ozyman// - [[http://www.wargear.net/forum/showthread/3328p1/War_Gear_Modeling_Language|Original Forum Discussion]])
  
 If you're working with someone on a complicated board design and are finding it difficult to describe (or understand) the way to set things up, or even if you're just trying to piece together a tricky way to use Factories all by yourself, give the WarGear Modeling Language a try. If you're working with someone on a complicated board design and are finding it difficult to describe (or understand) the way to set things up, or even if you're just trying to piece together a tricky way to use Factories all by yourself, give the WarGear Modeling Language a try.
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 It doesn't have to be pretty. Scribble it out, scan it, and then post it on the board's Wiki. It doesn't have to be pretty. Scribble it out, scan it, and then post it on the board's Wiki.
  
 +Check [[Designer Tutorials:Tutorials:Factories:Timer|this]] out if you want to see them in action on a Wiki.
 ==== Territory and Border Basics ==== ==== Territory and Border Basics ====
  
 {{ :designer_workshop:modeling_11.png |}} {{ :designer_workshop:modeling_11.png |}}
  
-  I've gotten rid of the max hats - they create a lot of clutter and wasted space. 
  
 * Mods to Territory Attributes can be included inside the territory. \\  * Mods to Territory Attributes can be included inside the territory. \\ 
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  \\   \\ 
  \\   \\ 
-..this is more efficient. \\ +..this is much more efficient. \\ 
  
 {{ :designer_workshop:borders_4.png |}}  {{ :designer_workshop:borders_4.png |}} 
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 but the previous example might be necessary to use if more complex dice modifiers are involved. but the previous example might be necessary to use if more complex dice modifiers are involved.
  
-Hmm.. this is much more efficient..+This is even more efficient if these four do not border any other territories.
 {{ :designer_workshop:borders_7.png |}} {{ :designer_workshop:borders_7.png |}}
  
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  \\   \\ 
  \\   \\ 
-Here is an 24 x 3 Factory example where each of the three player territories put a single unit on any named territory that they control.+Here is an example of a 24 x 3 array (72 factories), where each of the three player territories put a single unit on any named territory that they control. 
 + 
 +==== Appendix? ==== 
 + 
 +^ WG Map Element ^ is represented in the WGML with ^ 
 +| Territory, Disabled | Circle |  
 +| Territory, Enabled | Square |  
 + 
designer_workshop/modeling_language.1377369111.txt.gz · Last modified: 2013/10/26 09:33 (external edit)