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designer_tutorials:tutorials:other_continents:other_continents [2013/08/25 14:31]
M57 [Anarchy]
designer_tutorials:tutorials:other_continents:other_continents [2017/04/12 14:04] (current)
Kjeld [Collector Continents]
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 {{ :designer_tutorials:tutorials:other_continents:hordes_bonus_example.png|}} {{ :designer_tutorials:tutorials:other_continents:hordes_bonus_example.png|}}
 A continent bonus structure in which a bonus is given for holding a central territory as well as bordering territories.  In some cases, not all neighbors are required (see variants, below). What you wind up with is a hordes-continent for each territory on the board (or each territory in a defined region or of a defined type). This can be a pain to input by hand into the designer, which is why Ozyman's [[wgame:wgame|WGAME]] has a tool to automate the process. Named for the board //Hordes// originally created by Cramchakle on a different site. In this example from the WarGear version [[boards:infection:infection|Infection]]), the member territories for the Dakota hordes continent are highlighted in red. A continent bonus structure in which a bonus is given for holding a central territory as well as bordering territories.  In some cases, not all neighbors are required (see variants, below). What you wind up with is a hordes-continent for each territory on the board (or each territory in a defined region or of a defined type). This can be a pain to input by hand into the designer, which is why Ozyman's [[wgame:wgame|WGAME]] has a tool to automate the process. Named for the board //Hordes// originally created by Cramchakle on a different site. In this example from the WarGear version [[boards:infection:infection|Infection]]), the member territories for the Dakota hordes continent are highlighted in red.
 +
 +In the example below using [[designer_workshop:modeling_language|WarGear Modeling Language]], T11 does not have to be controlled by the player to receive the hordes bonus because it does not border T1.
 +{{ :designer_tutorials:tutorials:other_continents:hordes.png |}}
  
 //Variants// //Variants//
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 ====Collector Continents==== ====Collector Continents====
  
-A continent structure in which a bonus is given for pairs of territories. In this way the bonus gained or each additional territory in the set is greater than for the previous territory. (Add examples & mathematical formula)This can be a pain to input by hand into the Board Designer, which is why Ozyman's [[wgame:wgame|WGAME]] has a tool to automate the process. This technique originated with RiskyBack.+A continent structure in which a bonus is given for pairs of territories. In this way the bonus gained or each additional territory in the set is greater than for the previous territory. 
 + 
 +For example, if a board offers a collector's bonus of +1 for every pair of Type A territories, then the bonuses would be as follows: 
 + 
 +  * 1 Type A territory: 0  bonus 
 +  * 2 Type A territories: 1  bonus 
 +  * 3 Type A territories: 3  bonus 
 +  * 4 Type A territories: 6  bonus 
 +  * 5 Type A territories: 10 bonus 
 +  * Etc... 
 + 
 +The general mathematical formula for collectors bonuses is as follows: 
 + 
 +     C * N choose 2 = C * (N!)/(2(N-2)!) 
 +      
 +     where C is the collectors bonus values and N is the number of territories with the collector trait that you control 
 + 
 +This can be a pain to input by hand into the Board Designer, which is why Ozyman's [[wgame:wgame|WGAME]] has a tool to automate the process. This technique originated with RiskyBack.
  
 //Variants// //Variants//
  
-By setting each member to grant a negative bonus on its own and by setting the collector continent bonus to a positive, this bonus structure can be used to create a shift from negative to positive bonus value if a player owns enough of the set. This can add an element of risk/reward calculation to collector continents. +By setting each member to grant a negative bonus on its own and by setting the collector continent bonus to a positive value, this bonus structure can be used to create a shift from negative to positive bonus value if a player owns enough of the set. This can add an element of risk/reward calculation to collector continents. 
 + 
 +For example, if you set each individual territory with the collector trait to have a -1 continent bonus on its own, AND set a collector bonus of +1, then the bonuses would be as follows: 
 + 
 +  * 1 Type A territory:   -1 bonus 
 +  * 2 Type A territories: -1 bonus 
 +  * 3 Type A territories:  0 bonus 
 +  * 4 Type A territories:  2 bonus 
 +  * 5 Type A territories:  5 bonus 
 + 
 +The general mathemetical formula is, 
 + 
 +     C * (N!)/(2(N-2)!) - N 
 + 
 +It is also possible to set collector bonuses for triplets, quadruplets, and so forth, in which case the formula is: 
 + 
 +     C * N choose M = C * (N!)/(M!(N-M)!) 
 +      
 +     where M is the number of territories that constitutes a set (a pair is 2, a triplet is 3, and so forth). 
 + 
 +A common application of this variant is to create a win condition for owning any combination of M of a total of N territories, as in Thingol's board Ravenloft [[http://www.wargear.net/boards/view/Ravenloft+4]]. 
 ====Multiplier Continents==== ====Multiplier Continents====
 {{ :designer_tutorials:tutorials:other_continents:multiplier_continent_example.png|}} {{ :designer_tutorials:tutorials:other_continents:multiplier_continent_example.png|}}
 This design technique allows players to increase the bonus on an existing continent by also holding another territory or set of territories (kind of like an "upgrade" for that continent). In this example from [[boards:castles:castles|Castles]], the Austrian Empire (purple) gives a normal bonus of +4, but if you also hold the Budapest capital (the circle in the middle), the continent's value doubles, and it is worth +8 in total. This design technique allows players to increase the bonus on an existing continent by also holding another territory or set of territories (kind of like an "upgrade" for that continent). In this example from [[boards:castles:castles|Castles]], the Austrian Empire (purple) gives a normal bonus of +4, but if you also hold the Budapest capital (the circle in the middle), the continent's value doubles, and it is worth +8 in total.
designer_tutorials/tutorials/other_continents/other_continents.1377455479.txt.gz · Last modified: 2013/10/26 09:33 (external edit)