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general_features:achievement_system [2013/09/11 18:37]
Ozyman
general_features:achievement_system [2013/10/26 09:33] (current)
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 +=====Proposed Achievement System=====
 "Honors" fall into 3 general categories: "Honors" fall into 3 general categories:
  
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   * Personal Bests - Everyone has these.  They allow you to compete against yourself.   * Personal Bests - Everyone has these.  They allow you to compete against yourself.
  
-===== Other Categories =====+==== Other Categories ====
  
-Honors could be divided by the type of interaction with WarGear that is required to earn them.+Honors can also be divided by the type of interaction with WarGear that is required to earn them.
   * Social   * Social
   * Competitive   * Competitive
   * Design   * Design
  
-Honors could be divided by difficulty of earning:+Honors could be identified with their difficulty of earning:
   * Bronze, Silver, Gold, Platinum   * Bronze, Silver, Gold, Platinum
   * Easy, Moderate, Hard   * Easy, Moderate, Hard
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-===== Big List of Possible Honors ===== +==== List of Possible Honors ==== 
  
-Community Bronze -> Make your first post.  Upload a profile image+**Community Bronze** -> Make your first post.  Upload a profile image.
-Community Silver -> Make 100 posts.  1 year Member.  Buy a gift subscription.  Become a premium member.  +
-Community Gold -> Make 1000 posts.  5 year Member +
-Community Platinum -> 10 year member.+
  
-Finish one game +**Community Silver** -> Make 100 posts.  1 year Member.  Buy a gift subscription.  Become a premium member. 
-Finish 10 games +
-Finish 100 games…+
  
-Play a team game +**Community Gold** -> Make 1000 posts.  5 year Member
-Win a team game+
  
-Play in a tournament +**Community Platinum** -> 10 year member.
-Play in 10 tournaments +
-Win a tournament ?+
  
-Play a private game +  -Finish one public game 
-Play a public game+  -Finish 10 public games 
 +  -Finish 100 public games…
  
-Win one game +  -Play a team game 
-Win 10 games +  -Win a team game
-Win 100 games…+
  
-Eliminate 100 opponents +  -Play in a tournament 
-Eliminate 1000 opponents+  -Play in 10 tournaments 
 +  -Win a tournament ?
  
-Play 10 different maps 
-Play 50 different maps 
-Play all the maps ? 
  
-Release a map +  -Win one game 
-Have 100 games played on your map +  -Win 10 games 
-Have 1000 games played on your map +  -Win 100 games
-Review a map+
  
-Reach #1 on the board championship +  -Eliminate 100 opponents 
-Reach #1 on the Global Rankings+  -Eliminate 1000 opponents
  
-Be selected for the review board+  -Play 10 different maps 
 +  -Play 50 different maps 
 +  -Play all the maps ?
  
-Post on the forum +  -Release a map 
-Post 100 comments on the forum+  -Have 100 games played on your map 
 +  -Have 1000 games played on your map 
 +  -Review a map 
 + 
 +  -Reach #1 on the board championship (achievement + honor, two separate awards) 
 +  -Reach #1 on the Global Rankings (same as above) 
 + 
 +  -Be selected for the review board 
 + 
 +  -Post on the forum 
 +  -Post 100 comments on the forum
  
 Top ten champion points (at any point) Top ten champion points (at any point)
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 ===  Opinions from WarGear threads === ===  Opinions from WarGear threads ===
  
- I feel it's better to have many small attainable rewards rather than a few with lots of space in between. +I feel it's better to have many small attainable rewards rather than a few with lots of space in between.  
 + 
 +* Some achievements should not be tied to being 'good' at wargear.  This will allow everyone (even not so great players) to have something to strive for. 
 + 
 +* Achievements could be used as a way to simplify the site for newbies.  i.e. Once reaching achievement X,Y, or Z, yellow difficulty maps become available, similar for red difficulty.  This is called 'Progressive Disclosure' - from the wikipedia article: "By disclosing information progressively, you reveal only the essentials and help the user manage the complexity of feature-rich sites or applications."  This is a more broad topic than just achievements, and could be discussed separately. 
 + 
 +* Achievements could represent a general achievement, that has a standard title, that gets modified by bronze, silver, gold, platinum as the N goes up. 
 + 
 +Here are some examples of achievements that could be achievable by average players: 
 + 
 +* Achievements for playing N games/turns. - adversary 
 +* Achievements for eliminating N players - executioner 
 +* N Posts - communicator 
 +* Vote in a mapmaking competition - Suffragist 
 +* Publish a map - designer 
 +* Finish a game on N different boards - completist 
 + 
 +This way even players who are not that great can get 'rewarded' for time spent playing. 
 + 
 +Obviously there would also be achievements for skill in wargear: 
 +*Achievements for ranks, champion points, etc. - warlord 
  
 +Some things to think about:
 +http://gamification.org/wiki/Game_Design#Achievements
 +http://gamification.org/wiki/Game_Design#Discovery - This ties in to having unlockable areas on wargear.
 +http://gamification.org/wiki/Game_Design#Progression - Player profile page, should show what you need to do to achieve next achievement/title.
 +http://gamification.org/wiki/Game_Design#Status - Titles/achievements should be displayed next to player name in as many contexts as possible.
  
 +Other site achievements
 +http://www.conquerclub.com/forum/medals.php
 +http://www.majorcommand.com/wiki/Medals_and_Achievements
 +http://victorsunited.com/medals
 ===== Relevant Forum Threads =====  ===== Relevant Forum Threads ===== 
   - http://www.wargear.net/forum/showthread/3360/WarGear_Achievements   - http://www.wargear.net/forum/showthread/3360/WarGear_Achievements
   - http://www.wargear.net/forum/showthread/1443p5/Enhancement_Requests   - http://www.wargear.net/forum/showthread/1443p5/Enhancement_Requests
general_features/achievement_system.1378939079.txt.gz · Last modified: 2013/10/26 09:33 (external edit)