237 Open Daily games
8 Open Realtime games
  • Rating:
  • Rating Score: 7.87 out of 10 [119 ratings]
  • Difficulty: Beginner
  • Created Date: 18th Jun 2013
  • Release Date: 29th Jun 2010
  • Games Played: 13,426

Design Information
Territories 93
Continents 27
Advanced Features
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 5,6,7,8,9,10,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 2 [View]
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Yellow Default Default
2 Gold Default Default
3 Orange Default Default
4 Brown Default Default
5 Lime Default Default
6 Green Default Default
7 Teal Default Default
8 Cyan Default Default
9 Blue Default Default
10 Navy Default Default
11 Lavender Default Default
12 Purple Default Default
13 Pink Default Default
14 Red Default Default
15 Ruby Default Default
16 Black Default Default

Board Description

The whole world is at war.

Sub-continent bonuses granted as shown by small, near, same-colored number. Supercontinent bonuses granted as shown by large, same-colored number on map for possession of all sub-continents within the super-continent.

Standard rules with custom card scale (5,6,7...15,17,19...50;5,6,7...) and unlimited reserves.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff


Card CaptureOn
Maximum number of cards allowed5
Card values5,6,7,8,9,10,11,12,13,14,5
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 0 units per x territories owned4
Minimum bonus units per turn4
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone