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Board DescriptionFULL WIKI: https://www.wargear.net/wiki/doku.php?id=boards:peak_knowledge:peak_knowledge Scenario: Barbaric Beginnings Scenario Variation: Increased player cap, Castles start as neutral, Center spaces are randomized Players fill most unmarked spaces randomly. Marked spaces and most of the cities are filled with neutrals. Attacks on neighboring territories (melee) are D6 vs D6 before bonuses Attacks on territories beyond their neighbor (ranged) are D6 vs D8 before bonuses Towers have additional Artillery attacks at +2 range within line of sight. Five fortifies to any connected. Capitals may access their Knowledge and Mercenary menus of matching color. Knowledge is gained via libraries and improved via arcane knowledge. Knowledge unlocks green and yellow border continent bonuses and increases your troop gains. Mercenaries menu allows the player to place troops during their placement phase then attack down into the mercenary tree for powerful artillery attacks. All circle nodes within the Knowledge and Mercenary menus resets to neutral every turn, but your square nodes which offer the benefits will remain. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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