218 Open Daily games
0 Open Realtime games
  • Status: Dev
  • Version: 0.5
  • Designer: redshift
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 13th Feb 2017
  • Release Date: n/a
  • Games Played: 0
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  • #2:
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Design Information
Territories 338
Continents 2560
Advanced Features Border Modifiers
Factories
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
4 5 6 7
8 9 10 11
12
Card Sets Worth 4,4,4,4,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Leaven
Sasha
Mr. Jax
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 0 Default Default
2 Green 0 Default Default
3 Blue 0 Default Default
4 Black 0 Default Default
5 Orange 0 Default Default
6 Purple 0 Default Default
7 White 0 Default Default
8 Cyan 0 Default Default
9 Lime 0 Default Default
10 Fuchsia 0 Default Default
11 Yellow 0 Default Default
12 Navy 0 Default Default
13 Brown 0 Default Default

Board Description

HypoCube

Players start in a single room, randomly choosen from the 12 vacancies seen in the board image, and start with 10 reserve units.

Doors carry a maximum of 30 units and close between turns.

Rooms attack doors with 7-sided dice.

Unit and Territory count may not match what you see due to hidden territories dedicated to the functionality of the playboard.

Scenarios

Deadly Escape Heavily fortified doors hold the test subjects inside the hypocube. Find a way to overcome this obstacle and the win is yours. Dangers come in many directions, so, remember to stay alive in the meantime.

For da Horde! Owning the surrounding rooms, gives ownership of the surrounded one to the surrounding player. Territories do not convert to Neutral upon abandonment.

For the Alliance! Owning the surrounding rooms applies a positive bonus to the surrounded one (corner: +1, edge: +2, others: +3). Territories do not convert to Neutral upon abandonment.

************************************************************

Shout-out to ratsy for providing key design solution.

Inspired by the Cube trilogy.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,4,4,4,5,5,5,5,6,6,6
Must capture non-empty territory to earn cardOff
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned2
Minimum bonus units per turn4
Elimination bonus12
Capturing of reserves on eliminationOn
Maximum reserve units15
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countHigh
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone