|
Seat |
Color |
Team |
Starting Cards |
Starting Bonus |
Win Condition |
1 |
empire |
|
|
|
Default |
2 |
rebel |
|
|
|
Default |
3 |
rebel 2 |
|
|
|
Default |
4 |
empire 2 |
|
|
|
Default |
Gameplay Settings
Gameplay Type | Turn Based | Return to unit placement from attack | On | Return to attack after fortify | On | Number of attacks allowed | Unlimited | Number of fortifies allowed | 4 | Multiple attacks | On | Allow fortification | Owned | Allow abandonment of territories | On | Abandoned territories revert to neutral | Immediately | Fog type | Light | Allow override of fog setting | Yes | Game history | Show |
Team Settings
Teamplay Enabled | Yes | Team Vision | On | Team Unit Placement | Off | Team Unit Transfer | Off | Team Factory Production | Off |
Cards
Cards | On | Card Capture | On | Maximum number of cards allowed | 10 | Card values | 4,6,8,10,12,14,16,18,20,22,24 | Must capture non-empty territory to earn card | On | Card deck | A:18 B:18 C:18 W:2 |
Bonuses, Limits and Dice
Grant 1 unit per x territories owned | 10 | Minimum bonus units per turn | 40 | Elimination bonus | 100 | Capturing of reserves on elimination | On | Maximum reserve units | 50 | Maximum units per territory | Unlimited | Auto Assign Factories | Off | Number of sides on Attacker's Dice | 10 | Number of sides on Defender's Dice | 10 |
Initial Setup
Initial setup | Random | Number of units per Territory | 50 | Territory selection | Turn based | Unit placement | Automatic | Neutral count | Medium | Neutral Factories | | Use team names defined in Colors | Off | Allow players to choose seats / teams | None |
|