205 Open Daily games
2 Open Realtime games
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 31st Oct 2016
  • Release Date: n/a
  • Games Played: 2
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  • #2:
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Design Information
Territories 161
Continents 8562
Advanced Features View Only Borders
One-way Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2 4 6 8
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting None
Fog Override Disabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Orange Default Default
3 Yellow Default Default
4 Green Default Default
5 Cyan Default Default
6 Blue Default Default
7 Purple Default Default
8 Pink Default Default
9 Black 0 Default
10 Brown 0 Default
11 Also Purple 0 Default

Board Description

FLAGS

Free For All Capture The Flag. Each Player has a flag to take!

Take a flag by beginning your turn in any territory on the outermost ring (not including your own).

Once you have the flag, you'll see the flag light up in your color just outside the circle. That flag indicates that you're carrying the flag.

If you begin your turn on your own flag territory while carrying another player's flag, that player is eliminated.

Last player standing wins!

1v0 dice

some territories have neutrals that require multiple attacks to take down

The center provides vision to the 2 complete rings on the board.

You can see when your own flag has been taken.

If you die you respawn in the territory you begin with.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed5
Number of fortifies allowed0
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice1
Number of sides on Defender's Dice0

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone