215 Open Daily games
2 Open Realtime games
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 25th Oct 2016
  • Release Date: n/a
  • Games Played: 1
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Design Information
Territories 137
Continents 2358
Advanced Features View Only Borders
One-way Borders
Attack Only Borders
Border Modifiers
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4
Card Sets Worth 2,2,2,2,2,2,2
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Heavy
Fog Override Disabled
Open Games 0
 
Cards
Yoshi
Toad
Bowser
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Yoshi AABB Default Default
2 Bowser AACC Default Default
3 Mario BBCC Default Default
4 Toad AABB Default Default

Board Description

Mario Kart

IMPORTANT: Never own more that 1 territory in the arena. You must keep 1 kart at all times or you will automatically be eliminated.

In this arena are 4 towers, each 2 floors tall, sectioned off by roads. From the road, you may use a ramp to access the next level up. There are 2 ramps at the far corner of each tower. From level 1, you may reach level 2 using another ramp. There is 1 ramp per tower to reach level 2. From levels 1 and 2, you may reach an adjacent tower by using the bridges. There are 2 bridges per level on each tower. From levels 1 and 2, you may attack down to a lower level from any territory on the edge to an adjacent territory below. Attacking down a level provides an attack bonus of +1.

The only placed units in this game come from cards. All other units are produced by continents which use factories to automatically place units on the board. Each territory with a rainbow "?" box that you control at the beginning of your turn will automatically place a unit on location.

Each player has 6 attacks per turn.

If you die, you lose a balloon. If you have no balloons left, you are eliminated, but have one last spiteful turn.

When you die, you respawn in a territory off the board under the side view of your character. From there you may attack to your corner of the board.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOn
Number of attacks allowed6
Number of fortifies allowed0
Multiple attacksOff
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values2,2,2,2,2,2,2,2,2,2,2
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units2
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice10
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionSeats
Capital citiesOn
Capital city captureOff
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsSeats