|
Seat |
Color |
Team |
Starting Cards |
Starting Bonus |
Win Condition |
1 |
Red |
|
|
Default |
Default |
2 |
Green |
|
|
Default |
Default |
3 |
Blue |
|
|
Default |
Default |
4 |
Orange |
|
|
Default |
Default |
5 |
Purple |
|
|
Default |
Default |
6 |
grey |
|
|
Default |
Default |
7 |
Cyan |
|
|
Default |
Default |
8 |
Lime |
|
|
Default |
Default |
9 |
Pink |
|
|
Default |
Default |
10 |
Yellow |
|
|
Default |
Default |
11 |
Navy |
|
|
Default |
Default |
12 |
Brown |
|
|
Default |
Default |
13 |
Violet |
|
|
Default |
Default |
14 |
Khaki |
|
|
Default |
Default |
15 |
SkyBlue |
|
|
Default |
Default |
16 |
notBlack |
|
|
Default |
Default |
Board Description
bear river hordes rules: no cards, no traditional continents.5 unit minimum bonus+1 for each territory for which you hold all the borders.Bridges are normal territories without penalties. (unike the other version of this board)no Castles (unike the other version of this board)Tunnels are active borders and you must hold the other end to get the reward.+20 units for elimination20 unit max per country3 transfers per turnplacement/attack/transfer stage switching active.
notes: corners are borders (mostly)unlocked to 12 players but recommended for <8
Gameplay Settings
Gameplay Type | Turn Based | Return to unit placement from attack | On | Return to attack after fortify | On | Number of attacks allowed | Unlimited | Number of fortifies allowed | 3 | Multiple attacks | On | Allow fortification | Bordered | Allow abandonment of territories | Off | Abandoned territories revert to neutral | Immediately | Fog type | None | Allow override of fog setting | Yes | Game history | Show |
Team Settings
Teamplay Enabled | Yes | Team Vision | On | Team Unit Placement | On | Team Unit Transfer | On | Team Factory Production | Off |
Cards
Cards | Off | Card Capture | On | Maximum number of cards allowed | 5 | Card values | | Must capture non-empty territory to earn card | On | Card deck | A:18 B:18 C:18 W:2 |
Bonuses, Limits and Dice
Grant 1 unit per x territories owned | Disabled | Minimum bonus units per turn | 3 | Elimination bonus | 20 | Capturing of reserves on elimination | On | Maximum reserve units | 0 | Maximum units per territory | 20 | Auto Assign Factories | | Number of sides on Attacker's Dice | 6 | Number of sides on Defender's Dice | 6 |
Initial Setup
Initial setup | Setup based | Lock seat colors | Off | Lock seat order | Off | Lock starting bonus to: | Color | Allow seat selection | None | Number of units per Territory | 3 | Territory selection | Automatic | Unit placement | Automatic | Neutral count | None | Neutral Factories | | Use team names defined in Colors | Off | Allow players to choose seats / teams | None |
|