216 Open Daily games
5 Open Realtime games
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 10th Mar 2015
  • Release Date: n/a
  • Games Played: 1
  • #1:
  • #2:
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Design Information
Territories 104
Continents 31
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 10,12,14,16,18,20,22
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
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(?)
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 15 Default
2 Green 15 Default
3 Blue 15 Default
4 Black 15 Default
5 Gray 15 Default
6 Purple 15 Default
7 Orange 15 Default
8 Pool 15 Default
9 Envy 15 Default
10 Dust 15 Default
11 Yellow 15 Default
12 Navy 15 Default
13 Brown 15 Default
14 Crimson 15 Default
15 Sand 15 Default
16 Void 15 Default
17 White 15 Default
18 Deep Sea 15 Default
19 Grass 15 Default
20 Velvet 15 Default

Board Description

The Center Hill is worth +8

The small hills are worth +2

Each Row is worth +5

Each Column is worth +4

Each Half column on the far sides is worth +2

Each Half row on the far sides is worth +3

Everything is worth something. NO MERCY. DO TRIPLE BACKFLIPS TO IMPRESS THEM INTO SURRENDERING.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed4
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowedUnlimited
Card values10,12,14,16,18,20,22,24,26,28,30
Must capture non-empty territory to earn cardOff
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned1
Minimum bonus units per turn15
Elimination bonus15
Capturing of reserves on eliminationOn
Maximum reserve units15
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone