206 Open Daily games
2 Open Realtime games
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 28th Jan 2015
  • Release Date: n/a
  • Games Played: 2
  • #1:
  • #2:
  • #3:

Design Information
Territories 42
Continents 0
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7
Card Sets Worth 4,6,8,10,12,14,4
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
 
Cards
Lunar Module
Lunar Rover
Saturn V
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Green Default Default
3 Black Default Default
4 Purple Default Default
5 Orange Default Default
6 Blue Default Default
7 White Default Default
8 Navy 0 Default
9 Frumunda 0 Default

Board Description

LUNAR WARFARE

a Brutal Steel creation

***Crater Bases, Satellites, Irradiated Zones and the Lunar Space Station start as neutral***

**Abandonmnet Enabled**

Crater Bases:

Are NOT required for continent bonuses and are independent of the surrounding territory they are located in

Can attack their surrounding territory and any satellite

Operate as Factories, granting +1 troop bonus per turn when controlled

Factory bonuses are automatically placed in the Crater Base

Controlling all 6 Crater Bases grants +3 bonus (in hand)

15 TROOPS MAX PER BASE

Satellites:

Grant +1 troop bonus (in hand) per turn when controlled

Can attack the Lunar Space Station, any Crater Base, and all other satellites

Controlling all 3 satellites and the Lunar Space Station grants +3 bonus in addition to the individual satellite and space station bonuses (Cumulative Total +8)

5 TROOPS MAX PER SATELLITE

Lunar Space Staion:

Grants +2 troop bonus (in hand) per turn when controlled

Can attack all satellites

Controlling all 3 satellites and the Lunar Space Station grants +3 bonus in addition to the individual satellite and space station bonuses (Cumulative Total +8)

10 TROOPS MAX

Irradiated Zones:

Lose 2 troops when occupying an irradiated territory. (-2 factory bonus)

Continent Bonuses:

Continent boundaries are defined by the colored lines

Continent bonuses are equivalent the the number of territories in the continent dived by two. Half numbers are rounded up.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,4,4
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone