205 Open Daily games
2 Open Realtime games
  • Status: Dev
  • Version: 0.1
  • Designer: Hellken
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 5th Apr 2014
  • Release Date: n/a
  • Games Played: 1
  • #1:
  • #2:
  • #3:

Design Information
Territories 211
Continents 53
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Navy Default Default
2 Red Default Default
3 Green Default Default
4 Black Default Default
5 Orange Default Default
6 Purple Default Default
7 White Default Default
8 Cyan Default Default
9 Lime Default Default
10 Yellow Default Default
11 Pink Default Default
12 Blue Default Default
13 Brown Default Default
14 Violet Default Default
15 Teal Default Default
16 SkyBlue Default Default

Board Description

Active Defense

Do you love the Colossal Crusade map, but wish it had more territories? Do you wish there were more connection points to make it even more challenging? If so, then Active Defense is your board!

There are no large continent bonuses here. Earn bonuses by owning one of the many small subcontinents. The amount of the bonus earned is color coded.

Jump between fortify and attack mode until your turn is complete.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed4
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOn

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,5,5,5,5,5,5,5,5,5,5
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned5
Minimum bonus units per turn3
Elimination bonus10
Capturing of reserves on eliminationOn
Maximum reserve units25
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone