8-bit Ties!
Each tie connects to the other ties via the golden tie clips.
Tetris
+1 for each complete horizontal line you occupy
(only including the playable area, not what's also on the tie - i.e: the vertical peice at the top of the board gives a +2 if owned by itself)
+3 for the following:
Score (Score and score word)Lines (lines word and lines)Level (level word and level)Quit and Pause
Bonuses are cumulative. If you own all the entire tetris tie, you will get +24 units in hand.
Space Invaders
Hordes style standard factory bonus. Each Lower level Alien is worth +1 on itsef if you own all the Aliens connecting to it. Each middle level alien is worth +2 on itself if you own all the aliens connecting to it, and each upper level alien is worth +3 on itself if you own all the aliens connected to it.
Other bonuses on the space invaders tie are as follows:
+3 All three Lives
+2 For both scores and the Ufo
+2 For Both Guards and the player
If you hold the whole space invaders tie the aliens will place 48 units on aliens and 7 units in hand.
Asterioids
The asteroids tie follow a Bombers bonus structure. The three players connect to each other and can all only one-way attack the asteroids. The asteroids have a Max of 5 units.
*You won't be able to get any units off of the Asteroids*
If you own the whole asteroids tie, you will recieve +22 units in hand
Cenitpede
Centipede follows a collectors style bonus structure.
You get +1 for owning any two connected territories on the tie.
Additionally, You get +3 for holding both Centilives and the Centiscore.
Holding the entire centipede tie will result in +25 units in hand.
Player order makes a difference. On the first round:
Player 1: +3 Player 9: +5
Player 2: +3 Player 10: +6
Player 3: +3 Player 11: +7
Player 4: +3 Player 12: +8
Player 5: +3 Player 13: +9
Player 6: +4 Player 14: +9
Player 7: +4 Player 15: +9
Player 8: +4 Player 16: +9