189 Open Daily games
3 Open Realtime games
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 28th Jun 2013
  • Release Date: n/a
  • Games Played: 1
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Design Information
Territories 558
Continents 4632
Advanced Features One-way Borders
View Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Orange Default Default
3 Yellow Default Default
4 Green Default Default
5 Blue Default Default
6 Purple Default Default
7 Pink Default Default
8 Cyan Default Default
9 Dark Green Default Default
10 Dark Blue Default Default
11 Brown Default Default
12 Violet Default Default

Board Description

Each turn, one Supply Depot is active. This is indicated by which colored Hexagon on the left and right margins has owned territories above or below it. The corresponding supply depot on the board is active for 4 turns. On the 4th turn, the next Supply Depot becomes active.

If you own an active hill at the beginning of your turn, you get 1 point. First person to 10 points wins. The score is located in the 2 sections on the bottom right corner of the black border.

Each turn you will spawn 1 unit on the hexboard, up to 3. Each territory has a maximum of units, so you may control up to 3 units/territories at a time. If you fall below 3 units, you will repsawn 1 unit each turn until you are back up to 3. The locations where these units spawn rotates around the board to different spawn points.

The terrain on the board indicates how far you can travel with 1 attack. This is determined by what type of terrain you are on, what type you are headed to, and sometimes what type is in between:

Grass:

Can reach up to 2 territories away, unless inhibited by trees, supply depots, or hills.

Trees:

Can reach up to 2 territories away, unless inhibited by trees, supply depots, or hills.

Mud:

Can reach adjacent territories only.

Supply Depots:

Can only be reached by adjacent territories, can only reach adjacent territories.

Hills:

Provides vision up to 3 territories away. Cannot see into Trees that are more than 1 territory away. Cannot see into other Hills. Can see behind other Trees, but not other Hills.

Attack dice are 3v1, and only 1 die is rolled per attack, thus the odds of winning an attack er 66.6%.

Fog is medium, and can be changed, but medium is recommended.

Each player is allotted 5 attacks per turn, and 0 fortifies. Cards and territory bonses are off.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed5
Number of fortifies allowed0
Multiple attacksOff
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice3
Number of sides on Defender's Dice1

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOff
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory0
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone