Each turn, one Supply Depot is active. This is indicated by which colored Hexagon on the left and right margins has owned territories above or below it. The corresponding supply depot on the board is active for 4 turns. On the 4th turn, the next Supply Depot becomes active.
If you own an active hill at the beginning of your turn, you get 1 point. First person to 10 points wins. The score is located in the 2 sections on the bottom right corner of the black border.
Each turn you will spawn 1 unit on the hexboard, up to 3. Each territory has a maximum of units, so you may control up to 3 units/territories at a time. If you fall below 3 units, you will repsawn 1 unit each turn until you are back up to 3. The locations where these units spawn rotates around the board to different spawn points.
The terrain on the board indicates how far you can travel with 1 attack. This is determined by what type of terrain you are on, what type you are headed to, and sometimes what type is in between:
Grass:
Can reach up to 2 territories away, unless inhibited by trees, supply depots, or hills.
Trees:
Can reach up to 2 territories away, unless inhibited by trees, supply depots, or hills.
Mud:
Can reach adjacent territories only.
Supply Depots:
Can only be reached by adjacent territories, can only reach adjacent territories.
Hills:
Provides vision up to 3 territories away. Cannot see into Trees that are more than 1 territory away. Cannot see into other Hills. Can see behind other Trees, but not other Hills.
Attack dice are 3v1, and only 1 die is rolled per attack, thus the odds of winning an attack er 66.6%.
Fog is medium, and can be changed, but medium is recommended.
Each player is allotted 5 attacks per turn, and 0 fortifies. Cards and territory bonses are off.