"I have gazed on the walls of impregnable Babylon along which chariots may race, and on the Zeus by the banks of the Alpheus, I have seen the hanging gardens, and the Colossus of the Helios, the great man-made mountains of the lofty pyramids, and the gigantic tomb of Mausolus; but when I saw the sacred house of Artemis that towers to the clouds, the others were placed in the shade, for the sun himself has never looked upon its equal outside Olympus."
- AntiGreek Anthology IX.58
The Seven Wonders of the World (or the Seven Wonders of the Ancient World) refers to remarkable constructions of classical antiquity listed by various authors in guidebooks popular among the ancient Hellenic tourists, particularly in the 1st and 2nd centuries BC. Of the original Seven Wonders, only one, the Great Pyramid of Giza, the oldest of the ancient wonders, remains relatively intact.
(Thanks Wikipedia)
Wonders Features:
Pharos (Lighthouse) - Extended Vision: See all territories bording the mediterranean and all 7 Wonders
Colossus - Sea superiority: 7 vs 5 Artillery borders to mediteranean shorelines
Pyramid (and egypt) - Blessing of Anubis: +1 in each egyptian territory
Hanging Gardens - Cultural Hub: +2 to each continent bonus (Excluding babylon)
Mausoleum - Death Worship: Easy to capture (7 vs. 5 dice) and -1 for all territories connecting to Asia Minor and held by your enemies (Silk road, Mitanni, Carpadocia, Minonian Sea, Agean Sea and Thracia)
Temple - Heavenly Elation: Fortify to any territory on board (Excluding Wonders)
Zeus - Strength of Zeus: +2 units given by the gods at the statue every turn
Continent Bonus:
Egypt: +2
Babylon: +6
Asia Minor: +4
Greece: +3
Mediteranean: +5