Assault or defend the castle. Two Player map pits one against the other in a medieval cassle assault/defend game.
Some things to note:
-Diaganol attacks are NOT permitted (see catapult and archer rules below).
-Catapults/Archers are set to artilery mode, meaning they can bring an enemy down to 1 unit, but cannot capture a territory (unless that territory is within one square of an archer).
-Catapults
-Attack with plus one modifier
-Each catapult can attack its half of the bridge and castle wall
-Archers
-Each archer may attack up to 4 spaces ahead straight, up to 3 spaces ahead one to the side, and 1 space ahead 2 to the side. See following diagram for reference. Archers may also attack nearby enemies with normal attack and capture rules.
_
_ _ _
a _ _ _ _ <possible archer attack
_ _ _
_
-Kings
-Attack/Defend bonus of +2
-Bonuses
- NO territory bonus
+2 for each king
+2 for all field spaces (excludes king and catapults)
+3 for bridge
+2 for all castle spaces (excludes king)
+1 for both catapults
+1 for all castle wall archers
+0 for capturing every territory except the opposite king
-Fortify
-2 fortifies per turn
-fortify to any connected territory