206 Open Daily games
2 Open Realtime games
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 16th Dec 2009
  • Release Date: n/a
  • Games Played: 2
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  • #2:
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Design Information
Territories 42
Continents 9
Advanced Features Artillery Borders
One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth 2,3,4,5,6,7,8
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Knights
Archers
Catapult
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Attack Default Default
2 Defend Default Default

Board Description

Assault or defend the castle. Two Player map pits one against the other in a medieval cassle assault/defend game.

Some things to note:

-Diaganol attacks are NOT permitted (see catapult and archer rules below).

-Catapults/Archers are set to artilery mode, meaning they can bring an enemy down to 1 unit, but cannot capture a territory (unless that territory is within one square of an archer).

-Catapults

-Attack with plus one modifier

-Each catapult can attack its half of the bridge and castle wall

-Archers

-Each archer may attack up to 4 spaces ahead straight, up to 3 spaces ahead one to the side, and 1 space ahead 2 to the side. See following diagram for reference. Archers may also attack nearby enemies with normal attack and capture rules.

_

_ _ _

a _ _ _ _ <possible archer attack

_ _ _

_

-Kings

-Attack/Defend bonus of +2

-Bonuses

- NO territory bonus

+2 for each king

+2 for all field spaces (excludes king and catapults)

+3 for bridge

+2 for all castle spaces (excludes king)

+1 for both catapults

+1 for all castle wall archers

+0 for capturing every territory except the opposite king

-Fortify

-2 fortifies per turn

-fortify to any connected territory

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values2,3,4,5,6,7,8,9,10,11,12
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:3

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionSeats
Number of units per Player3
Decrease unit count per player5
Initial unit count minimum20
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsSeats