Howdy partners!
Step right up and try your hand at the old Frontierland Shootin" Arcade.
We have over 30 targets for you to aim at and each one lights up when you score a direct hit.
Be the first to light up over half the targets to win the game.
Rules:
Each player starts with a Coin Box with ten units in it.
Your Coin Box is a capital. Once you lose it you are out of the game.
The Coin Box has a limit of 30 units.
The Coin Boxes are also factories producing 6 units per round.
The Coin Boxes can shoot any Target.
You will get 5 attacks per round and 3 transfers from the Coin Box to the Targets.
Targets have a limit of 3 units
If you control 16 targets at the start of your turn you will receive 7 units to be placed in your Light Bulb.
Use these to eliminate the units in your opponents Coin Boxes and win the game.
There are several continents that produce factory units placed in your coin box:
Shoot the Moon +1Both Cactuses +2All the Vultures +3All Three Cans +3All 7 Buildings +7All 7 Tombstones +7
Some Targets have View only borders to other Targets:
The BootHill Sign can view the TombstonesThe Lantern can view the BuildingsThe Owl can view the VulturesThe Skull can view the CansThe Rock can view the Cactuses
Several Targets have special abilities:
Snake Hole - Owning the Snake Hole grants vision to the BootHill Sign, Lantern, Owl, Skull, Rock, Lost Gold Mine and The Old Crow.The Lost Gold Mine - Owning the Lost Gold Mine adds one universal unit to the BootHill Sign, Lantern, Owl, Skull and Rock at the beginning of your turn regardless of who the owner is unless it is a Neutral space.The Old Crow - Owning The Old Crow causes both of your opponents to lose one unit from their Coin Box at the beginning of your turn.